This 2-part tutorial is a gentle introduction to modular patching focusing on the Noise module of the GameSynth’s patching environment. After generating room tones
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Designing sounds from Noise 1/2
Although they allow you to create any sound you can imagine, the 130+ modules available in GameSynth’s patching environment can be a bit overwhelming
Read MoreAirCon24
Tsugi is proud to be a Diamond Sponsor of AirCon24. The Airwiggles Audio Conference is completely free and will be hosted online from June
Read MoreGodot & the GameSynth Tool API
The GameSynth Tool API facilitates the interfacing of GameSynth with other creative tools such as game engines. In a previous post, we saw how
Read MoreSound Design for Animations 2/2
In the first part of this blog, we saw how easy it is to import animation curves in GameSynth, and to make them control
Read MoreSound Design for Animations 1/2
GameSynth was designed from the get-go to simplify the creation of sound effects for animations, be it in games or movies. It can import
Read MoreDenis Kozlov: Procedural Creatures
With this post, we kickstart a new series of collaborations/interviews with artists we deeply admire here at Tsugi. And there is simply no better
Read MoreControl sounds with MetaPlanes
The GameSynth Tool API offers an easy way to integrate GameSynth with your favorite creative tools, improving your sound design workflow with procedural audio
Read MoreAdding Sounds in Blender
The creation of sound effects for 3D animations can greatly benefit from procedural audio. Indeed, the sounds must closely follow the movements, which is
Read MoreInteractive Audio with GameSynth
The patching environment of GameSynth comes with many Control and Logic modules that are usually not found in virtual synthesizers. They allow for the
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