In recent tutorials, we have learned how to design the sounds for a full action sequence – complete with explosions and giant robots –
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In recent tutorials, we have learned how to design the sounds for a full action sequence – complete with explosions and giant robots –
Read MoreMany pedagogical resources are available to help you get the most of GameSynth, our feature-packed procedural sound design tool. At the time of this
Read MoreWe are thrilled to announce the release of GameSynth 2022. With this massive update, the leading procedural sound design tool gets bigger, faster, and
Read MoreTake cover as we design the sounds of bows and catapults in the second part of this series dedicated to medieval weapons in GameSynth!
Read MoreIn this 2-part series, we are going full-medieval with the procedural sound design of your favorite weapons from the Middle Ages! After generating the
Read MoreWe are pleased to announce the release of DSP Motion 1.2, a new free update that makes drawing sounds for games, animations, movies and
Read MoreDSP Action is the ideal tool to create harsh synthetic sounds for your cyberpunk games, glitchy animations, and abstract videos. Not only can it
Read MoreIn the first part of this post, we used DSP Sci-Fi to generate all the sounds needed for a futuristic city ambience and a
Read MoreThis is the final post of our series about the sound design of a full action sequence using procedural audio techniques in GameSynth. After
Read MoreAfter using DSP Fantasy to design a dungeon ambience and cast magic spells in the first part of this post, it’s time to get
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