In this post, we will examine creating some watery ambiences with a collection of wet modular patches. Of course, GameSynth has a dedicated Weather
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In this post, we will examine creating some watery ambiences with a collection of wet modular patches. Of course, GameSynth has a dedicated Weather
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Horror is a popular genre of games, especially here in Japan. This is the type of games I develop, mainly using RPG Maker. It
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In games and anime, we often introduce new and original machines such as spaceships and robots, which offer a lot of potential for creative
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Although GameSynth is often showcased creating deliberate sounds, it’s equally capable of creating exciting experimental sounds. In this patch anatomy, we will investigate using
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Synthesizing water can be tricky. It’s neither particularly noisy, nor is it incredibly harmonic. Fortunately, GameSynth has several modules available for designing convincingly watery
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The sound of hinges and floorboards creaking in media is often tied to a visible, interactive event (such as opening a door). This interaction
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One of the great strengths of following a procedural approach to sound design is the potential for creating interrelated control. Any individual signal can
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In this Patch Anatomy, we are going to look at creating a dynamically performable impact SFX generator. By using the velocity of a Meta
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The final part of our introduction to the new modules in GameSynth 2020.1 brings with it Impact, Fracture, and Flag. These modules make use
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GameSynth version 2020.1 dropped with four new powerful synth generators in the Modular model: Beam, Mega Saw, Noise Bands and Wavetable. Several classic synth
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