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Category: GameSynth

Introducing new Synth Modules

August 26, 2020January 6, 2022 Procedural Audio, Tutorial, GameSynth

GameSynth version 2020.1 dropped with four new powerful synth generators in the Modular model: Beam, Mega Saw, Noise Bands and Wavetable. Several classic synth

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Patch Anatomy #3: Kraftwerk style

August 21, 2020January 6, 2022 Procedural Audio, Tutorial, GameSynth

In this installment of Patch Anatomy, we will dissect an electropop rhythmic sequence – slightly reminiscent of Kraftwerk – which makes good use of

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Procedural Audio Math 101

August 5, 2020January 6, 2022 Procedural Audio, Tutorial, GameSynth

In version 2020.1, GameSynth added five Mathematical control modules for patching in all sorts of complex and dynamic playback interactions. Arithmetic allows us to

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Patch Anatomy #2: Anime Robot

July 27, 2020January 6, 2022 Procedural Audio, Tutorial, GameSynth

In this installment of Patch Anatomy, we learn how to recreate a typical robot sound effect from vintage Japanese anime. This type of sound

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Enter the Animal Kingdom

July 24, 2020January 6, 2022 Procedural Audio, Tutorial, GameSynth

In version 2020.1, GameSynth welcomed the source module Animal, and the logic module Gait, which allows us to create and trigger new types of

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Welcome to the Machine

July 9, 2020January 6, 2022 Procedural Audio, Tutorial, GameSynth

In version 2020.1, GameSynth released four hard-hitting industrial component modules: Machine, Gear, Clang, and Steam. Machine is a harmonically rich sound generator with a

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Patch Anatomy #1: Creepy Music

July 7, 2020January 6, 2022 Procedural Audio, Tutorial, GameSynth

In this new series, we will examine in detail how some GameSynth patches are built. This is a practical way to discover the features

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The new Weapon Modules

June 24, 2020January 6, 2022 Procedural Audio, Tutorial, GameSynth

In version 2020.1, GameSynth introduced three new modules for creating highly customizable firearms: Gunshot, Gun Foley, and Bullet Casing. Gunshot is used to design

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GameSynth 2020.1 Released!

June 3, 2020January 6, 2022 News, Procedural Audio, GameSynth

We are thrilled to announce the release of GameSynth 2020.1. Aptly nicknamed “Modular Madness”,  this update focuses on the Modular model, offering a total

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Patching faster in the Modular

May 18, 2020January 6, 2022 Procedural Audio, Tutorial, GameSynth

In this post, we describe 10 easy ways to patch faster in the Modular model of GameSynth. Want to go fast? Then let’s jump

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