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Category: Procedural Audio

0200706-Creepy Music Ambience

Patch Anatomy #1: Creepy Music

July 7, 2020January 6, 2022 GameSynth, Procedural Audio, Tutorial

In this new series, we will examine in detail how some GameSynth patches are built. This is a practical way to discover the features

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2020_06_Introducing Modular Weapons Modules

The new Weapon Modules

June 24, 2020January 6, 2022 GameSynth, Procedural Audio, Tutorial

In version 2020.1, GameSynth introduced three new modules for creating highly customizable firearms: Gunshot, Gun Foley, and Bullet Casing. Gunshot is used to design

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20200602 GameSynth ver 2020

GameSynth 2020.1 Released!

June 3, 2020January 6, 2022 GameSynth, News, Procedural Audio

We are thrilled to announce the release of GameSynth 2020.1. Aptly nicknamed “Modular Madness”,  this update focuses on the Modular model, offering a total

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20190415_GameSynth_tips

Patching faster in the Modular

May 18, 2020January 6, 2022 GameSynth, Procedural Audio, Tutorial

In this post, we describe 10 easy ways to patch faster in the Modular model of GameSynth. Want to go fast? Then let’s jump

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20200504_DSPFantasy released

DSP Fantasy Released!

May 12, 2020May 12, 2020 DSP Fantasy, News, Procedural Audio

We recently released DSP Fantasy, our latest entry in the DSP Series. With DSP Fantasy, you can create all the sounds you need for

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20191109_AudioWorkshop

Audio Workshop and Tsugi

November 26, 2019January 6, 2022 GameSynth, Procedural Audio

We are proud to announce that we have partnered with Audio Workshop, a French audio post-production studio and formation center, to introduce procedural audio

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20191018_GameSoundCon

Tsugi at GameSoundCon

October 21, 2019May 11, 2022 GameSynth, News, Procedural Audio

Tsugi is proud to be a Gold sponsor of GameSoundCon 2019, which will be held on the 29th and 30th of October at the

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20190930_GameAudioBoston

Game Audio Boston

September 30, 2019January 6, 2022 GameSynth, News, Procedural Audio

On the 25th of September, Game Audio Boston hosted a discussion on procedural audio in games at Intrepid Pursuits in Cambridge, Massachusetts. The talk

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20190920_AnimationBlog-topbanner

GameSynth for Animation

September 25, 2019October 27, 2023 GameSynth, Procedural Audio

With a very intuitive interface, generators for all types of sound effects, the import of animation curves from popular 2D / 3D packages, fully

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weather-topbanner3

Procedural Audio Weather

September 19, 2019January 6, 2022 GameSynth, Procedural Audio

GameSynth offers by far the most comprehensive procedural audio weather model available today. It allows for the realistic sound simulation of meteorological phenomena such

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