Skip to content
tsugi-logo Software for creatives
  • Language english
facebooktwitterlinkedin
  • Language english french japanese
facebooktwitterlinkedinlinkedininstagramdiscord
  • Home
  • Company
  • Products
  • Services
  • Store
  • Blog
  • Careers
  • Contact

Category: Tutorial

20220407_Creative use of the Engines plug-in

Creative Use of the Engines Plug-in

May 13, 2022 Engines Plugin, GameSynth, Procedural Audio, Tutorial

GameSynth’s Engines plug-in allows for the physically accurate modeling of engines, from racing cars to trucks, and from sedans to sports bikes. It offers

Read More
20220222_GameSynth_Live2DAnimation_EN

Live2D and GameSynth

April 26, 2022April 27, 2022 GameSynth, Procedural Audio, Tutorial

Live2D Cubism is a popular animation software among virtual YouTubers and game developers. It allows for the creation of dynamic expressions and anime-style animations,

Read More
20220222_GameSynth_SteamTrain_EN

Patch Anatomy: Steam Train

April 21, 2022April 21, 2022 GameSynth, Procedural Audio, Tutorial

In this new installment of our ‘Patch Anatomy’ series – in which we dissect advanced GameSynth patches – we examine the synthesis of a

Read More
20220415_Wwise

GameSynth – Wwise Integration

April 19, 2022April 19, 2022 GameSynth, Procedural Audio, Tutorial

GameSynth’s unique ability to interface with numerous tools, from animation packages to DAW, game engines and audio middleware makes it a great solution to

Read More
20220222_GameSynth_Natural_Environments_2

Natural Environments 2

April 14, 2022April 14, 2022 GameSynth, Procedural Audio, Tutorial

In the first part of this tutorial dedicated to the procedural sound design of natural environments, we learned how to generate ambient sounds, such

Read More
20220222_GameSynth_GameMaker2

GameMaker Studio & GameSynth

April 12, 2022April 12, 2022 GameSynth, Procedural Audio, Tutorial

GameMaker Studio is a popular 2D game engine among independent developers due to its accessibility. Support for YoYo Games’ engine has been added in

Read More
20220222_GameSynth_Natural_Environments_1

Natural Environments 1

April 5, 2022April 14, 2022 GameSynth, Procedural Audio, Tutorial

In recent tutorials, we have learned how to design the sounds for a full action sequence – complete with explosions and giant robots –

Read More
20220314_ModularTable

Periodic Table of Modules

March 31, 2022May 1, 2022 GameSynth, Procedural Audio, Tutorial

Many pedagogical resources are available to help you get the most of GameSynth, our feature-packed procedural sound design tool. At the time of this

Read More
20220113_GameSynth_Medieval_Weapons_EN_2

Medieval Weapons Sound Design 2

February 1, 2022February 1, 2022 GameSynth, Procedural Audio, Tutorial

Take cover as we design the sounds of bows and catapults in the second part of this series dedicated to medieval weapons in GameSynth!

Read More
20220113_GameSynth_Medieval_Weapons_EN

Medieval Weapons Sound Design 1

January 27, 2022February 1, 2022 GameSynth, Procedural Audio, Tutorial

In this 2-part series, we are going full-medieval with the procedural sound design of your favorite weapons from the Middle Ages! After generating the

Read More

Posts navigation

Older posts
Newer posts

Recent Posts

  • Planet Invasion
  • Tsugi in Shanghai
  • New game sound design workflow
  • Free SFX for the Global Game Jam
  • Noisevember 2024

Categories

  • News (55)
  • Procedural Audio (142)
  • Tutorial (111)
  • GameSynth (130)
  • Engines Plugin (6)
  • DSP Action (14)
  • DSP Motion (14)
  • DSP Fantasy (7)
  • DSP Sci-Fi (9)
  • DSP Anime (6)
  • DSP Retro (3)
  • Alto (9)
  • AudioBot (2)
  • MovieSynth (1)
  • QuickAudio (1)
  • R&D (6)
  • Interview (3)

Archives

Copyright © Tsugi GK. All rights reserved.