Skip to content
tsugi-logo Software for creatives
  • Language english
facebooktwitterlinkedin
  • Language english french japanese
facebooktwitterlinkedinlinkedininstagramdiscord
  • Home
  • Company
  • Products
  • Services
  • Store
  • Blog
  • Careers
  • Contact

Category: Tutorial

20220117_DSPAction_GlitchAbstract_EN

Glitch Sound Design in DSP Action

January 19, 2022 DSP Action, Procedural Audio, Tutorial

DSP Action is the ideal tool to create harsh synthetic sounds for your cyberpunk games, glitchy animations, and abstract videos. Not only can it

Read More
202011-DSPScifi_DesigningSoundsForASci-Fi-Movie_EN2

Designing Sounds for a Sci-Fi Movie 2

December 14, 2021December 14, 2021 DSP Sci-Fi, Procedural Audio, Tutorial

In the first part of this post, we used DSP Sci-Fi to generate all the sounds needed for a futuristic city ambience and a

Read More
202011-GameSynth-Full-Action-Sequence3_EN

GameSynth Full Action Sequence 3

December 8, 2021January 6, 2022 GameSynth, Procedural Audio, Tutorial

This is the final post of our series about the sound design of a full action sequence using procedural audio techniques in GameSynth. After

Read More
DSPFantasy_HeroicFantasySoundDesign_EN2

Heroic-Fantasy Sound Design 2

December 7, 2021December 7, 2021 DSP Fantasy, Procedural Audio, Tutorial

After using DSP Fantasy to design a dungeon ambience and cast magic spells in the first part of this post, it’s time to get

Read More
202011-Designing-Drones-in-GameSynth_EN

Designing Drones in GameSynth

December 2, 2021January 6, 2022 GameSynth, Procedural Audio, Tutorial

The GameSynth’s patching environment – also known as the Modular model – offers more than 120 modules, allowing for the generation of a large

Read More
202011-GameSynth-Full-Action-Sequence2_EN

GameSynth Full Action Sequence 2

November 29, 2021January 6, 2022 GameSynth, Procedural Audio, Tutorial

In the first part of this series, we learned how to design the sound effects for an assault robot, a soldier taking cover, and

Read More
202011-DSPAction_DesigningSoundsForASci-Fi-Movie_EN1

Designing Sounds for a Sci-Fi Movie 1

November 25, 2021December 14, 2021 DSP Sci-Fi, Procedural Audio, Tutorial

DSP Sci-Fi can generate all the sounds you need (spaceships, blasters, aliens, robots, UI…) for your science-fiction project. In this 2-part post, we will

Read More
20200820-Anime-Sound-Design-EN

Anime Sound Design

November 22, 2021November 22, 2021 DSP Anime, Procedural Audio, Tutorial

Cel animation is the traditional, hand-drawn animation technique that involves drawing and painting objects on celluloid (cel) and that is used to create cartoons and Japanese anime.

Read More
202110-DSPFantasy_HeroicFantasySoundDesign_EN1

Heroic-Fantasy Sound Design 1

November 18, 2021December 7, 2021 DSP Fantasy, Procedural Audio, Tutorial

DSP Fantasy is the perfect tool to add sound effects to your heroic-fantasy game, your medieval adventure, and more. From creatures to dungeons and

Read More
202011-GameSynth-Full-Action-Sequence1_EN

GameSynth Full Action Sequence 1

November 16, 2021January 6, 2022 GameSynth, Procedural Audio, Tutorial

As a procedural sound design tool, GameSynth makes it possible to generate any real or imaginary sounds by synthesizing them, without using any samples

Read More

Posts navigation

Older posts
Newer posts

Recent Posts

  • Planet Invasion
  • Tsugi in Shanghai
  • New game sound design workflow
  • Free SFX for the Global Game Jam
  • Noisevember 2024

Categories

  • News (55)
  • Procedural Audio (142)
  • Tutorial (111)
  • GameSynth (130)
  • Engines Plugin (6)
  • DSP Action (14)
  • DSP Motion (14)
  • DSP Fantasy (7)
  • DSP Sci-Fi (9)
  • DSP Anime (6)
  • DSP Retro (3)
  • Alto (9)
  • AudioBot (2)
  • MovieSynth (1)
  • QuickAudio (1)
  • R&D (6)
  • Interview (3)

Archives

Copyright © Tsugi GK. All rights reserved.