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Category: Tutorial

Creative Use of the Engines Plug-in

May 13, 2022 Procedural Audio, Tutorial, GameSynth, Engines Plugin

GameSynth’s Engines plug-in allows for the physically accurate modeling of engines, from racing cars to trucks, and from sedans to sports bikes. It offers

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Live2D and GameSynth

April 26, 2022April 27, 2022 Procedural Audio, Tutorial, GameSynth

Live2D Cubism is a popular animation software among virtual YouTubers and game developers. It allows for the creation of dynamic expressions and anime-style animations,

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Patch Anatomy: Steam Train

April 21, 2022April 21, 2022 Procedural Audio, Tutorial, GameSynth

In this new installment of our ‘Patch Anatomy’ series – in which we dissect advanced GameSynth patches – we examine the synthesis of a

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GameSynth – Wwise Integration

April 19, 2022April 19, 2022 Procedural Audio, Tutorial, GameSynth

GameSynth’s unique ability to interface with numerous tools, from animation packages to DAW, game engines and audio middleware makes it a great solution to

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Natural Environments 2

April 14, 2022April 14, 2022 Procedural Audio, Tutorial, GameSynth

In the first part of this tutorial dedicated to the procedural sound design of natural environments, we learned how to generate ambient sounds, such

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GameMaker Studio & GameSynth

April 12, 2022April 12, 2022 Procedural Audio, Tutorial, GameSynth

GameMaker Studio is a popular 2D game engine among independent developers due to its accessibility. Support for YoYo Games’ engine has been added in

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Natural Environments 1

April 5, 2022April 14, 2022 Procedural Audio, Tutorial, GameSynth

In recent tutorials, we have learned how to design the sounds for a full action sequence – complete with explosions and giant robots –

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Periodic Table of Modules

March 31, 2022May 1, 2022 Procedural Audio, Tutorial, GameSynth

Many pedagogical resources are available to help you get the most of GameSynth, our feature-packed procedural sound design tool. At the time of this

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Medieval Weapons Sound Design 2

February 1, 2022February 1, 2022 Procedural Audio, Tutorial, GameSynth

Take cover as we design the sounds of bows and catapults in the second part of this series dedicated to medieval weapons in GameSynth!

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Medieval Weapons Sound Design 1

January 27, 2022February 1, 2022 Procedural Audio, Tutorial, GameSynth

In this 2-part series, we are going full-medieval with the procedural sound design of your favorite weapons from the Middle Ages! After generating the

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