Skip to content
tsugi-logo Software for creatives
  • Language english
facebooktwitterlinkedin
  • Language english french japanese
facebooktwitterlinkedinlinkedininstagramdiscord
  • Home
  • Company
  • Products
  • Services
  • Store
  • Blog
  • Careers
  • Contact
20200720-Vintage Robot Anime

Patch Anatomy #2: Anime Robot

July 27, 2020January 6, 2022 GameSynth, Procedural Audio, Tutorial

In this installment of Patch Anatomy, we learn how to recreate a typical robot sound effect from vintage Japanese anime. This type of sound

Read More
2020_06_Introducing-the-new-Animal-Modules-2

Enter the Animal Kingdom

July 24, 2020January 6, 2022 GameSynth, Procedural Audio, Tutorial

In version 2020.1, GameSynth welcomed the source module Animal, and the logic module Gait, which allows us to create and trigger new types of

Read More
0200709-Introducing the New Machinery Modules

Welcome to the Machine

July 9, 2020January 6, 2022 GameSynth, Procedural Audio, Tutorial

In version 2020.1, GameSynth released four hard-hitting industrial component modules: Machine, Gear, Clang, and Steam. Machine is a harmonically rich sound generator with a

Read More
0200706-Creepy Music Ambience

Patch Anatomy #1: Creepy Music

July 7, 2020January 6, 2022 GameSynth, Procedural Audio, Tutorial

In this new series, we will examine in detail how some GameSynth patches are built. This is a practical way to discover the features

Read More
2020_06_Introducing Modular Weapons Modules

The new Weapon Modules

June 24, 2020January 6, 2022 GameSynth, Procedural Audio, Tutorial

In version 2020.1, GameSynth introduced three new modules for creating highly customizable firearms: Gunshot, Gun Foley, and Bullet Casing. Gunshot is used to design

Read More
20200617Designing a Dungeon with DSP Fantasy

Designing a Dungeon Ambience

June 17, 2020June 17, 2020 DSP Fantasy, Tutorial

To reveal the power of DSP Fantasy, let us dive into a foreboding dungeon. This expedition will showcase the seemingly magical power of DSP

Read More
20200602 GameSynth ver 2020

GameSynth 2020.1 Released!

June 3, 2020January 6, 2022 GameSynth, News, Procedural Audio

We are thrilled to announce the release of GameSynth 2020.1. Aptly nicknamed “Modular Madness”,  this update focuses on the Modular model, offering a total

Read More
20190415_GameSynth_tips

Patching faster in the Modular

May 18, 2020January 6, 2022 GameSynth, Procedural Audio, Tutorial

In this post, we describe 10 easy ways to patch faster in the Modular model of GameSynth. Want to go fast? Then let’s jump

Read More
20200504_DSPFantasy released

DSP Fantasy Released!

May 12, 2020May 12, 2020 DSP Fantasy, News, Procedural Audio

We recently released DSP Fantasy, our latest entry in the DSP Series. With DSP Fantasy, you can create all the sounds you need for

Read More
20190920_DSPSci-Fi released3

DSP Sci-Fi Released!

March 5, 2020March 9, 2020 DSP Sci-Fi, News

We are thrilled to announce the release of DSP Sci-Fi, the latest addition to our Dynamic Sound Packs, a series of innovative tools to

Read More

Posts navigation

Older posts
Newer posts

Recent Posts

  • Tsugi in Shanghai
  • New game sound design workflow
  • Free SFX for the Global Game Jam
  • Noisevember 2024
  • DaVinci Resolve Integration

Categories

  • News (55)
  • Procedural Audio (142)
  • Tutorial (110)
  • GameSynth (130)
  • Engines Plugin (6)
  • DSP Action (14)
  • DSP Motion (14)
  • DSP Fantasy (7)
  • DSP Sci-Fi (8)
  • DSP Anime (6)
  • DSP Retro (3)
  • Alto (9)
  • AudioBot (2)
  • MovieSynth (1)
  • QuickAudio (1)
  • R&D (6)
  • Interview (3)

Archives

Copyright © Tsugi GK. All rights reserved.