In this installment of Patch Anatomy, we learn how to recreate a typical robot sound effect from vintage Japanese anime. This type of sound
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In this installment of Patch Anatomy, we learn how to recreate a typical robot sound effect from vintage Japanese anime. This type of sound
Read MoreIn version 2020.1, GameSynth welcomed the source module Animal, and the logic module Gait, which allows us to create and trigger new types of
Read MoreIn version 2020.1, GameSynth released four hard-hitting industrial component modules: Machine, Gear, Clang, and Steam. Machine is a harmonically rich sound generator with a
Read MoreIn this new series, we will examine in detail how some GameSynth patches are built. This is a practical way to discover the features
Read MoreIn version 2020.1, GameSynth introduced three new modules for creating highly customizable firearms: Gunshot, Gun Foley, and Bullet Casing. Gunshot is used to design
Read MoreTo reveal the power of DSP Fantasy, let us dive into a foreboding dungeon. This expedition will showcase the seemingly magical power of DSP
Read MoreWe are thrilled to announce the release of GameSynth 2020.1. Aptly nicknamed “Modular Madness”, this update focuses on the Modular model, offering a total
Read MoreIn this post, we describe 10 easy ways to patch faster in the Modular model of GameSynth. Want to go fast? Then let’s jump
Read MoreWe recently released DSP Fantasy, our latest entry in the DSP Series. With DSP Fantasy, you can create all the sounds you need for
Read MoreWe are thrilled to announce the release of DSP Sci-Fi, the latest addition to our Dynamic Sound Packs, a series of innovative tools to
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