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20220314_ModularTable

Periodic Table of Modules

March 31, 2022May 1, 2022 GameSynth, Procedural Audio, Tutorial

Many pedagogical resources are available to help you get the most of GameSynth, our feature-packed procedural sound design tool. At the time of this

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20220329_GameSynth2022_ReleaseBlog

GameSynth 2022 Released!

March 29, 2022May 1, 2022 GameSynth, News, Procedural Audio

We are thrilled to announce the release of GameSynth 2022. With this massive update, the leading procedural sound design tool gets bigger, faster, and

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20220113_GameSynth_Medieval_Weapons_EN_2

Medieval Weapons Sound Design 2

February 1, 2022February 1, 2022 GameSynth, Procedural Audio, Tutorial

Take cover as we design the sounds of bows and catapults in the second part of this series dedicated to medieval weapons in GameSynth!

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20220113_GameSynth_Medieval_Weapons_EN

Medieval Weapons Sound Design 1

January 27, 2022February 1, 2022 GameSynth, Procedural Audio, Tutorial

In this 2-part series, we are going full-medieval with the procedural sound design of your favorite weapons from the Middle Ages! After generating the

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20220124_DSPMotion ver1.2_EN

DSP Motion 1.2 Released!

January 25, 2022January 25, 2022 DSP Motion, News, Procedural Audio

We are pleased to announce the release of DSP Motion 1.2, a new free update that makes drawing sounds for games, animations, movies and

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20220117_DSPAction_GlitchAbstract_EN

Glitch Sound Design in DSP Action

January 19, 2022 DSP Action, Procedural Audio, Tutorial

DSP Action is the ideal tool to create harsh synthetic sounds for your cyberpunk games, glitchy animations, and abstract videos. Not only can it

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202011-DSPScifi_DesigningSoundsForASci-Fi-Movie_EN2

Designing Sounds for a Sci-Fi Movie 2

December 14, 2021December 14, 2021 DSP Sci-Fi, Procedural Audio, Tutorial

In the first part of this post, we used DSP Sci-Fi to generate all the sounds needed for a futuristic city ambience and a

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202011-GameSynth-Full-Action-Sequence3_EN

GameSynth Full Action Sequence 3

December 8, 2021January 6, 2022 GameSynth, Procedural Audio, Tutorial

This is the final post of our series about the sound design of a full action sequence using procedural audio techniques in GameSynth. After

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DSPFantasy_HeroicFantasySoundDesign_EN2

Heroic-Fantasy Sound Design 2

December 7, 2021December 7, 2021 DSP Fantasy, Procedural Audio, Tutorial

After using DSP Fantasy to design a dungeon ambience and cast magic spells in the first part of this post, it’s time to get

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202011-Designing-Drones-in-GameSynth_EN

Designing Drones in GameSynth

December 2, 2021January 6, 2022 GameSynth, Procedural Audio, Tutorial

The GameSynth’s patching environment – also known as the Modular model – offers more than 120 modules, allowing for the generation of a large

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