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Month: May 2018

20180510-2

Exporting Sounds to Unity

May 10, 2018May 10, 2018 GameSynth, Procedural Audio, Tutorial

GameSynth makes it incredibly easy to generate many variations of a sound effect and to add them to your Unity project, automatically importing the

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maedasan

Real-time Synthesis of Engines

May 1, 2018 GameSynth, Interview, Procedural Audio

The upcoming “Engine” model of GameSynth will generate all kinds of vehicle engine sounds in real-time and with great accuracy, from formula ones to

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