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Category: Engines Plugin

1EN

From the Engines Plug-in to FMOD

May 19, 2022May 19, 2022 Engines Plugin, GameSynth, Procedural Audio, Tutorial

In this post, we will learn how to combine GameSynth and its Engines plug-in with FMOD Studio to easily implement interactive engine sounds. In

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20220407_Creative use of the Engines plug-in

Creative Use of the Engines Plug-in

May 13, 2022 Engines Plugin, GameSynth, Procedural Audio, Tutorial

GameSynth’s Engines plug-in allows for the physically accurate modeling of engines, from racing cars to trucks, and from sedans to sports bikes. It offers

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Engine_Plugin_Released

Next step in vehicle sound design!

March 27, 2019May 11, 2022 Engines Plugin, GameSynth, News, Procedural Audio

For the past 10 years, most racing games have been using granular synthesis to simulate engine sounds. Some members of the team at Tsugi

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maedasan

Real-time Synthesis of Engines

May 1, 2018May 11, 2022 Engines Plugin, GameSynth, Interview, Procedural Audio

The upcoming “Engine” model of GameSynth will generate all kinds of vehicle engine sounds in real-time and with great accuracy, from formula ones to

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Recent Posts

  • Create Drum Kits for Ableton Live
  • Procedural Foley Sound Design 2/2
  • Procedural Foley Sound Design 1/2
  • From the Engines Plug-in to FMOD
  • Creative Use of the Engines Plug-in

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