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Category: GameSynth

20220519_AbletonLive_EN

Create Drum Kits for Ableton Live

June 9, 2022June 9, 2022 GameSynth, Procedural Audio, Tutorial

Creating unique and innovative drum kits with GameSynth is quick and easy. The 130+ modules of its patching environment cover everything from the physical

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20220519_GameSynth_Cooking2

Procedural Foley Sound Design 2/2

May 31, 2022June 8, 2022 GameSynth, Procedural Audio, Tutorial

This is the second part of our blog on the design of realistic Foley sound effects using procedural audio. We are back in the

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20220519_GameSynth_Cooking1

Procedural Foley Sound Design 1/2

May 24, 2022May 31, 2022 GameSynth, Procedural Audio, Tutorial

Procedural audio can be a great alternative to Foley recording: faster (no need to go on location), cheaper (no recording hardware and props needed,

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1EN

From the Engines Plug-in to FMOD

May 19, 2022May 19, 2022 Engines Plugin, GameSynth, Procedural Audio, Tutorial

In this post, we will learn how to combine GameSynth and its Engines plug-in with FMOD Studio to easily implement interactive engine sounds. In

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20220407_Creative use of the Engines plug-in

Creative Use of the Engines Plug-in

May 13, 2022 Engines Plugin, GameSynth, Procedural Audio, Tutorial

GameSynth’s Engines plug-in allows for the physically accurate modeling of engines, from racing cars to trucks, and from sedans to sports bikes. It offers

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20220222_GameSynth_Live2DAnimation_EN

Live2D and GameSynth

April 26, 2022April 27, 2022 GameSynth, Procedural Audio, Tutorial

Live2D Cubism is a popular animation software among virtual YouTubers and game developers. It allows for the creation of dynamic expressions and anime-style animations,

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20220222_GameSynth_SteamTrain_EN

Patch Anatomy: Steam Train

April 21, 2022April 21, 2022 GameSynth, Procedural Audio, Tutorial

In this new installment of our ‘Patch Anatomy’ series – in which we dissect advanced GameSynth patches – we examine the synthesis of a

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20220415_Wwise

GameSynth – Wwise Integration

April 19, 2022April 19, 2022 GameSynth, Procedural Audio, Tutorial

GameSynth’s unique ability to interface with numerous tools, from animation packages to DAW, game engines and audio middleware makes it a great solution to

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20220222_GameSynth_Natural_Environments_2

Natural Environments 2

April 14, 2022April 14, 2022 GameSynth, Procedural Audio, Tutorial

In the first part of this tutorial dedicated to the procedural sound design of natural environments, we learned how to generate ambient sounds, such

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20220222_GameSynth_GameMaker2

GameMaker Studio & GameSynth

April 12, 2022April 12, 2022 GameSynth, Procedural Audio, Tutorial

GameMaker Studio is a popular 2D game engine among independent developers due to its accessibility. Support for YoYo Games’ engine has been added in

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Recent Posts

  • Create Drum Kits for Ableton Live
  • Procedural Foley Sound Design 2/2
  • Procedural Foley Sound Design 1/2
  • From the Engines Plug-in to FMOD
  • Creative Use of the Engines Plug-in

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