Sound is a crucial component of any cinematic experience. It has the power to evoke emotions and add impact to the story. In this
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Sound is a crucial component of any cinematic experience. It has the power to evoke emotions and add impact to the story. In this
Read MoreThe Particles model, which combines the drawing capabilities of GameSynth with an advanced granular synthesis engine, can not only be used to create innovative
Read MoreSeveral features of GameSynth are powered by state-of-the-art AI algorithms. This is especially true in the Repository and in the Modular model. In this
Read MoreAt Tsugi, we love synthesizers, and since today is 03/03, we decided to pay homage to the famous Roland TB-303 bass line that became
Read MoreTraditional sample-based solutions are ill-suited to create highly interactive audio content for the Metaverse and Mixed Realities in general. In this post, we go
Read MoreRobots are ubiquitous in games, animations, and movies. And from thunderous mechas to whirring droids, from shimmering sentient AIs to clanking piles of rusty
Read MoreIn the first part of this tutorial, we designed elemental magic patches with GameSynth, progressively adding variation, control, and logic. Now that all the
Read MoreWith many unique modules – ranging from ultra-realistic to purely synthetic – the modular synthesizer of GameSynth is the perfect toolbox to create original
Read MoreLast month, we had a lot of fun in participating to Noisevember. Like Nodevember for patcher extraordinaires or Genuary for generative artists, the challenge
Read MoreThe latest version of the GameSynth Engines plug-in comes with a new Tank model. In this post, we will combine it with patches created
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