In the first part of this tutorial, we designed elemental magic patches with GameSynth, progressively adding variation, control, and logic. Now that all the
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In the first part of this tutorial, we designed elemental magic patches with GameSynth, progressively adding variation, control, and logic. Now that all the
Read MoreWith many unique modules – ranging from ultra-realistic to purely synthetic – the modular synthesizer of GameSynth is the perfect toolbox to create original
Read MoreLast month, we had a lot of fun in participating to Noisevember. Like Nodevember for patcher extraordinaires or Genuary for generative artists, the challenge
Read MoreThe latest version of the GameSynth Engines plug-in comes with a new Tank model. In this post, we will combine it with patches created
Read MoreA new version of the GameSynth Engines plug-in has just been released, and as always, it is a free update! The two main features
Read MoreThe Particles model is certainly one of the most immediate and enjoyable models available in GameSynth: Simply drop a few samples and draw with
Read MorePacked with features, GameSynth can be a bit overwhelming at first, and this is certainly true of its patching environment. In this post, we
Read MoreIn a previous blog, we learned how to design realistic sound effects for medieval weapons, from swords to flails, and from bows to catapults.
Read MoreIn the second part of this tutorial, we will learn to design more cartoonish sound effects using procedural audio, including a laughing rabbit. Yes,
Read MoreProcedural audio is a particularly effective technique when designing sounds for animations. In this post, we will see how GameSynth’ specialized modules and the
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