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Category: GameSynth

magic2

Designing Magic Spells 2/2

December 12, 2022December 13, 2022 GameSynth, Procedural Audio, Tutorial

In the first part of this tutorial, we designed elemental magic patches with GameSynth, progressively adding variation, control, and logic. Now that all the

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magic1

Designing Magic Spells 1/2

December 6, 2022December 12, 2022 GameSynth, Procedural Audio, Tutorial

With many unique modules – ranging from ultra-realistic to purely synthetic – the modular synthesizer of GameSynth is the perfect toolbox to create original

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20221205_Noisevember 2022

Noisevember 2022

December 5, 2022December 5, 2022 GameSynth, News, Procedural Audio

Last month, we had a lot of fun in participating to Noisevember. Like Nodevember for patcher extraordinaires or Genuary for generative artists, the challenge

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20221015 Tank Game

Tank Battle Sound Design

October 20, 2022October 20, 2022 Engines Plugin, GameSynth, Procedural Audio, Tutorial

The latest version of the GameSynth Engines plug-in comes with a new Tank model. In this post, we will combine it with patches created

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20220921_New Engines Plugin

New Engines plug-in version!

October 18, 2022 Engines Plugin, GameSynth, Procedural Audio

A new version of the GameSynth Engines plug-in has just been released, and as always, it is a free update! The two main features

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20220830_GameSynth_Particles

Playing with Sonic Particles

August 30, 2022August 30, 2022 GameSynth, Procedural Audio, Tutorial

The Particles model is certainly one of the most immediate and enjoyable models available in GameSynth: Simply drop a few samples and draw with

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30 tips to master modular patching

30 Tips for faster Modular patching

August 18, 2022August 19, 2022 GameSynth, Tutorial

Packed with features, GameSynth can be a bit overwhelming at first, and this is certainly true of its patching environment. In this post, we

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20220715_GameSynth_Sci-Fi_Weapon

Over-the-top Sci-Fi Weapons

July 19, 2022July 19, 2022 GameSynth, Procedural Audio, Tutorial

In a previous blog, we learned how to design realistic sound effects for medieval weapons, from swords to flails, and from bows to catapults.

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20220623_GameSynth_Cartoon2_en

Creating Cartoon Sound Effects 2/2

July 5, 2022 GameSynth, Procedural Audio, Tutorial

In the second part of this tutorial, we will learn to design more cartoonish sound effects using procedural audio, including a laughing rabbit. Yes,

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20220623_GameSynth_Cartoon1_en

Creating Cartoon Sound Effects 1/2

June 28, 2022July 5, 2022 GameSynth, Procedural Audio, Tutorial

Procedural audio is a particularly effective technique when designing sounds for animations. In this post, we will see how GameSynth’ specialized modules and the

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