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World of Sound

As part of the R&D services we provide, Tsugi was recently asked to develop a demo showcasing the various features of the CRIWARE plug-in

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Procedural Model Testing

Following our recent post about procedural assets management, we continue to explore the less documented challenges presented by procedural audio in games. This time,

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Audio Dashboards

This post is about Audio Dashboards, a technique devised at Tsugi to improve the game audio workflow of our clients. Where did it come

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