Several features of GameSynth are powered by state-of-the-art AI algorithms. This is especially true in the Repository and in the Modular model. In this
Read MoreCategory: R&D
Tsugi at CEDEC 2019
This year again, Tsugi will be present at CEDEC, the Japanese game developers conference held in Yokohama from the 4th to the 6th of
Read MoreWorld of Sound
As part of the R&D services we provide, Tsugi was recently asked to develop a demo showcasing the various features of the CRIWARE plug-in
Read MoreProcedural Model Testing
Following our recent post about procedural assets management, we continue to explore the less documented challenges presented by procedural audio in games. This time,
Read MoreProcedural Assets Management
This post addresses some of the issues associated with the management of procedural audio assets. With procedural audio gaining traction, there is a lot
Read MoreAudio Dashboards
This post is about Audio Dashboards, a technique devised at Tsugi to improve the game audio workflow of our clients. Where did it come
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