Thanks to game middleware such as Unity and Unreal, it is becoming easier every day to develop games with astounding visuals and realistic animations.
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Thanks to game middleware such as Unity and Unreal, it is becoming easier every day to develop games with astounding visuals and realistic animations.
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We are very excited to announce our upcoming product, MovieSynth. Built upon the success of GameSynth, MovieSynth will bring procedural audio techniques to the world
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One of the great strengths of following a procedural approach to sound design is the potential for creating interrelated control. Any individual signal can
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In this post, we will see how to control DSP Motion from an Elgato Stream Deck. As implied by its name, the Stream Deck
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In this Patch Anatomy, we are going to look at creating a dynamically performable impact SFX generator. By using the velocity of a Meta
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In this post, we use DSP Motion to design the sounds of an animated logo created in After Effects. First, let’s see the final
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We just released version 1.1 of DSP Sci-Fi, our science-fiction sound effects generator! DSP Sci-Fi allows you to create all the sounds you need
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The final part of our introduction to the new modules in GameSynth 2020.1 brings with it Impact, Fracture, and Flag. These modules make use
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DSP Motion is the perfect tool to add a sonic dimension to your videos, motion designs and animations. In this post, we will design
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GameSynth version 2020.1 dropped with four new powerful synth generators in the Modular model: Beam, Mega Saw, Noise Bands and Wavetable. Several classic synth
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