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Author: tsugi-blog

20200820_Electropop_Rhythmic_patch

Patch Anatomy #3: Kraftwerk style

August 21, 2020January 6, 2022 GameSynth, Procedural Audio, Tutorial

In this installment of Patch Anatomy, we will dissect an electropop rhythmic sequence – slightly reminiscent of Kraftwerk – which makes good use of

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20200730_Math_Modules

Procedural Audio Math 101

August 5, 2020January 6, 2022 GameSynth, Procedural Audio, Tutorial

In version 2020.1, GameSynth added five Mathematical control modules for patching in all sorts of complex and dynamic playback interactions. Arithmetic allows us to

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20200729_DSP Motion_Released_EN2

DSP Motion Released!

August 3, 2020January 19, 2022 DSP Motion, News, Procedural Audio

We are thrilled to announce the release of DSP Motion, a unique tool that allows motion designers, animators, sound artists and game developers to

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20200720-Vintage Robot Anime

Patch Anatomy #2: Anime Robot

July 27, 2020January 6, 2022 GameSynth, Procedural Audio, Tutorial

In this installment of Patch Anatomy, we learn how to recreate a typical robot sound effect from vintage Japanese anime. This type of sound

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2020_06_Introducing-the-new-Animal-Modules-2

Enter the Animal Kingdom

July 24, 2020January 6, 2022 GameSynth, Procedural Audio, Tutorial

In version 2020.1, GameSynth welcomed the source module Animal, and the logic module Gait, which allows us to create and trigger new types of

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0200709-Introducing the New Machinery Modules

Welcome to the Machine

July 9, 2020January 6, 2022 GameSynth, Procedural Audio, Tutorial

In version 2020.1, GameSynth released four hard-hitting industrial component modules: Machine, Gear, Clang, and Steam. Machine is a harmonically rich sound generator with a

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0200706-Creepy Music Ambience

Patch Anatomy #1: Creepy Music

July 7, 2020January 6, 2022 GameSynth, Procedural Audio, Tutorial

In this new series, we will examine in detail how some GameSynth patches are built. This is a practical way to discover the features

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2020_06_Introducing Modular Weapons Modules

The new Weapon Modules

June 24, 2020January 6, 2022 GameSynth, Procedural Audio, Tutorial

In version 2020.1, GameSynth introduced three new modules for creating highly customizable firearms: Gunshot, Gun Foley, and Bullet Casing. Gunshot is used to design

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20200617Designing a Dungeon with DSP Fantasy

Designing a Dungeon Ambience

June 17, 2020June 17, 2020 DSP Fantasy, Tutorial

To reveal the power of DSP Fantasy, let us dive into a foreboding dungeon. This expedition will showcase the seemingly magical power of DSP

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20200602 GameSynth ver 2020

GameSynth 2020.1 Released!

June 3, 2020January 6, 2022 GameSynth, News, Procedural Audio

We are thrilled to announce the release of GameSynth 2020.1. Aptly nicknamed “Modular Madness”,  this update focuses on the Modular model, offering a total

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