Last week, Tsugi sponsored CEDEC 2019, the developers conference held in Yokohama, Japan. CEDEC is always a great opportunity for us to meet with
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Last week, Tsugi sponsored CEDEC 2019, the developers conference held in Yokohama, Japan. CEDEC is always a great opportunity for us to meet with
Read MoreThis year again, Tsugi will be present at CEDEC, the Japanese game developers conference held in Yokohama from the 4th to the 6th of
Read MoreWe are thrilled to announce the release of GameSynth 2019.2, the latest version of the leading procedural audio middleware, packed with new features and
Read MoreIntroduction This is the last post in our series on procedural sound design for sci-fi games and animations with GameSynth! After designing soundscapes for
Read MoreIntroduction This is the third post in our series focusing on sound design for sci-fi games and animations with GameSynth. After creating the soundscape
Read MoreIntroduction This is the second post in our series devoted to the sound design of effects for sci-fi games and animations, all procedurally, all
Read MoreIntroduction This is the first in a series of four posts that will look at the design of sound effects for sci-fi games and
Read MoreThis year’s round of GANTalks featured some of the finest talents in the game audio community. Thanks to the ongoing planning and orchestration on
Read MoreFor the past 10 years, most racing games have been using granular synthesis to simulate engine sounds. Some members of the team at Tsugi
Read More1. Creative and fun to use 2. Super productive 3. Infinite sound palette 4. Extendable platform 5. Increased audio interactivity 6. Ultra-low memory footprint
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