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Category: Procedural Audio

4

CEDEC 2019 Report

September 10, 2019April 27, 2022 GameSynth, News, Procedural Audio

Last week, Tsugi sponsored CEDEC 2019, the developers conference held in Yokohama, Japan. CEDEC is always a great opportunity for us to meet with

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Tsugi at CEDEC 2019

August 30, 2019October 18, 2019 GameSynth, News, Procedural Audio, R&D

This year again, Tsugi will be present at CEDEC, the Japanese game developers conference held in Yokohama from the 4th to the 6th of

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GameSynth 2019.2 Released!

August 29, 2019January 6, 2022 GameSynth, News, Procedural Audio

We are thrilled to announce the release of GameSynth 2019.2, the latest version of the leading procedural audio middleware, packed with new features and

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Design an Alien Encounter

July 24, 2019December 15, 2022 GameSynth, Procedural Audio, Tutorial

Introduction This is the last post in our series on procedural sound design for sci-fi games and animations with GameSynth! After designing soundscapes for

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Design a Spaceship Battle

July 17, 2019December 15, 2022 GameSynth, Procedural Audio, Tutorial

Introduction This is the third post in our series focusing on sound design for sci-fi games and animations with GameSynth. After creating the soundscape

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Design a Fighting Robot

July 11, 2019December 15, 2022 GameSynth, Procedural Audio, Tutorial

Introduction This is the second post in our series devoted to the sound design of effects for sci-fi games and animations, all procedurally, all

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Design a Futuristic City Ambience

July 3, 2019December 15, 2022 GameSynth, Procedural Audio, Tutorial

Introduction This is the first in a series of four posts that will look at the design of sound effects for sci-fi games and

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Tsugi Sponsors GANTalks 2019

May 16, 2019May 16, 2019 GameSynth, News, Procedural Audio

This year’s round of GANTalks featured some of the finest talents in the game audio community. Thanks to the ongoing planning and orchestration on

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Next step in vehicle sound design!

March 27, 2019May 11, 2022 Engines Plugin, GameSynth, News, Procedural Audio

For the past 10 years, most racing games have been using granular synthesis to simulate engine sounds. Some members of the team at Tsugi

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10 reasons to use GameSynth

March 25, 2019December 16, 2022 GameSynth, Procedural Audio

1. Creative and fun to use 2. Super productive 3. Infinite sound palette 4. Extendable platform 5. Increased audio interactivity 6. Ultra-low memory footprint

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