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Category: Procedural Audio

Welcome to the Machine

July 9, 2020January 6, 2022 Procedural Audio, Tutorial, GameSynth

In version 2020.1, GameSynth released four hard-hitting industrial component modules: Machine, Gear, Clang, and Steam. Machine is a harmonically rich sound generator with a

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Patch Anatomy #1: Creepy Music

July 7, 2020January 6, 2022 Procedural Audio, Tutorial, GameSynth

In this new series, we will examine in detail how some GameSynth patches are built. This is a practical way to discover the features

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The new Weapon Modules

June 24, 2020January 6, 2022 Procedural Audio, Tutorial, GameSynth

In version 2020.1, GameSynth introduced three new modules for creating highly customizable firearms: Gunshot, Gun Foley, and Bullet Casing. Gunshot is used to design

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GameSynth 2020.1 Released!

June 3, 2020January 6, 2022 News, Procedural Audio, GameSynth

We are thrilled to announce the release of GameSynth 2020.1. Aptly nicknamed “Modular Madness”,  this update focuses on the Modular model, offering a total

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Patching faster in the Modular

May 18, 2020January 6, 2022 Procedural Audio, Tutorial, GameSynth

In this post, we describe 10 easy ways to patch faster in the Modular model of GameSynth. Want to go fast? Then let’s jump

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DSP Fantasy Released!

May 12, 2020May 12, 2020 News, Procedural Audio, DSP Fantasy

We recently released DSP Fantasy, our latest entry in the DSP Series. With DSP Fantasy, you can create all the sounds you need for

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Audio Workshop and Tsugi

November 26, 2019January 6, 2022 Procedural Audio, GameSynth

We are proud to announce that we have partnered with Audio Workshop, a French audio post-production studio and formation center, to introduce procedural audio

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Tsugi at GameSoundCon

October 21, 2019September 27, 2026 Event, Procedural Audio, GameSynth

Tsugi is proud to be a Gold sponsor of GameSoundCon 2019, which will be held on the 29th and 30th of October at the

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Game Audio Boston

September 30, 2019September 27, 2026 Event, Procedural Audio, GameSynth

On the 25th of September, Game Audio Boston hosted a discussion on procedural audio in games at Intrepid Pursuits in Cambridge, Massachusetts. The talk

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GameSynth for Animation

September 25, 2019October 27, 2023 Procedural Audio, GameSynth

With a very intuitive interface, generators for all types of sound effects, the import of animation curves from popular 2D / 3D packages, fully

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