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20200816_Stream Deck

DSP Motion and Stream Deck

September 24, 2020September 25, 2020 DSP Motion

In this post, we will see how to control DSP Motion from an Elgato Stream Deck. As implied by its name, the Stream Deck

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20200820_Dynamic_Impacts

Patch Anatomy #4 – Impacts!

September 21, 2020January 6, 2022 GameSynth, Procedural Audio, Tutorial

In this Patch Anatomy, we are going to look at creating a dynamically performable impact SFX generator. By using the velocity of a Meta

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20200820-DSPMotion_Logo_Animation_SoundMaking2

Using DSP Motion and After Effects

September 18, 2020June 1, 2023 DSP Motion, Procedural Audio, Tutorial

In this post, we use DSP Motion to design the sounds of an animated logo created in After Effects. First, let’s see the final

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20200902_dsp_sci-fi ver release

DSP Sci-Fi 1.1 Released!

September 14, 2020September 14, 2020 DSP Sci-Fi, News, Procedural Audio

We just released version 1.1 of DSP Sci-Fi, our science-fiction sound effects generator! DSP Sci-Fi allows you to create all the sounds you need

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20200902_physical modules

Introducing New Physical Modules

September 2, 2020January 6, 2022 GameSynth, Procedural Audio, Tutorial

The final part of our introduction to the new modules in GameSynth 2020.1 brings with it Impact, Fracture, and Flag. These modules make use

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20200820-logo-sound-creation

Logo Sound Design

August 28, 2020May 11, 2022 DSP Motion, Procedural Audio, Tutorial

DSP Motion is the perfect tool to add a sonic dimension to your videos, motion designs and animations. In this post, we will design

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20200826_ New Synth Modules

Introducing new Synth Modules

August 26, 2020January 6, 2022 GameSynth, Procedural Audio, Tutorial

GameSynth version 2020.1 dropped with four new powerful synth generators in the Modular model: Beam, Mega Saw, Noise Bands and Wavetable. Several classic synth

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20200820_Electropop_Rhythmic_patch

Patch Anatomy #3: Kraftwerk style

August 21, 2020January 6, 2022 GameSynth, Procedural Audio, Tutorial

In this installment of Patch Anatomy, we will dissect an electropop rhythmic sequence – slightly reminiscent of Kraftwerk – which makes good use of

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20200730_Math_Modules

Procedural Audio Math 101

August 5, 2020January 6, 2022 GameSynth, Procedural Audio, Tutorial

In version 2020.1, GameSynth added five Mathematical control modules for patching in all sorts of complex and dynamic playback interactions. Arithmetic allows us to

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20200729_DSP Motion_Released_EN2

DSP Motion Released!

August 3, 2020January 19, 2022 DSP Motion, News, Procedural Audio

We are thrilled to announce the release of DSP Motion, a unique tool that allows motion designers, animators, sound artists and game developers to

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