Synthesizing water can be tricky. It’s neither particularly noisy, nor is it incredibly harmonic. Fortunately, GameSynth has several modules available for designing convincingly watery
Read MoreMonth: October 2020
Patch Anatomy #6 – Creaky Hinge
The sound of hinges and floorboards creaking in media is often tied to a visible, interactive event (such as opening a door). This interaction
Read MoreDSP Motion for Games
Thanks to game middleware such as Unity and Unreal, it is becoming easier every day to develop games with astounding visuals and realistic animations.
Read MoreAnnouncing MovieSynth
We are very excited to announce our upcoming product, MovieSynth. Built upon the success of GameSynth, MovieSynth will bring procedural audio techniques to the world
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