In this post, we describe 10 easy ways to patch faster in the Modular model of GameSynth. Want to go fast? Then let’s jump
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In this post, we describe 10 easy ways to patch faster in the Modular model of GameSynth. Want to go fast? Then let’s jump
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We recently released DSP Fantasy, our latest entry in the DSP Series. With DSP Fantasy, you can create all the sounds you need for
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We are thrilled to announce the release of DSP Sci-Fi, the latest addition to our Dynamic Sound Packs, a series of innovative tools to
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Happy New Year everyone! We wish you a lot of inspiration and fun while working on your creative projects in 2020 as well as
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We recently published our third series of 10 quick tips for GameSynth on Twitter (under the hashtag #GameSynthTip). We are listing them all in
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We are proud to announce that we have partnered with Audio Workshop, a French audio post-production studio and formation center, to introduce procedural audio
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Tsugi is proud to be a Gold sponsor of GameSoundCon 2019, which will be held on the 29th and 30th of October at the
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On the 25th of September, Game Audio Boston hosted a discussion on procedural audio in games at Intrepid Pursuits in Cambridge, Massachusetts. The talk
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With a very intuitive interface, generators for all types of sound effects, the import of animation curves from popular 2D / 3D packages, fully
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GameSynth offers by far the most comprehensive procedural audio weather model available today. It allows for the realistic sound simulation of meteorological phenomena such
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