DSP Action makes the creation of dynamic, high-impact sounds easy and fun. It comes with many types of sound generators, including some dedicated to
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DSP Action makes the creation of dynamic, high-impact sounds easy and fun. It comes with many types of sound generators, including some dedicated to
Read MoreThe Particles model is certainly one of the most immediate and enjoyable models available in GameSynth: Simply drop a few samples and draw with
Read MorePacked with features, GameSynth can be a bit overwhelming at first, and this is certainly true of its patching environment. In this post, we
Read MoreIn a previous blog, we learned how to design realistic sound effects for medieval weapons, from swords to flails, and from bows to catapults.
Read MoreIn the second part of this tutorial, we will learn to design more cartoonish sound effects using procedural audio, including a laughing rabbit. Yes,
Read MoreProcedural audio is a particularly effective technique when designing sounds for animations. In this post, we will see how GameSynth’ specialized modules and the
Read MoreCreating unique and innovative drum kits with GameSynth is quick and easy. The 130+ modules of its patching environment cover everything from the physical
Read MoreThis is the second part of our blog on the design of realistic Foley sound effects using procedural audio. We are back in the
Read MoreProcedural audio can be a great alternative to Foley recording: faster (no need to go on location), cheaper (no recording hardware and props needed,
Read MoreIn this post, we will learn how to combine GameSynth and its Engines plug-in with FMOD Studio to easily implement interactive engine sounds. In
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