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Category: Tutorial

20221011_DSP_Action_Building Destruction

Building Destruction in DSP Action

October 11, 2022October 14, 2022 DSP Action, Tutorial

DSP Action makes the creation of dynamic, high-impact sounds easy and fun. It comes with many types of sound generators, including some dedicated to

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20220830_GameSynth_Particles

Playing with Sonic Particles

August 30, 2022August 30, 2022 GameSynth, Procedural Audio, Tutorial

The Particles model is certainly one of the most immediate and enjoyable models available in GameSynth: Simply drop a few samples and draw with

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30 tips to master modular patching

30 Tips for faster Modular patching

August 18, 2022August 19, 2022 GameSynth, Tutorial

Packed with features, GameSynth can be a bit overwhelming at first, and this is certainly true of its patching environment. In this post, we

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20220715_GameSynth_Sci-Fi_Weapon

Over-the-top Sci-Fi Weapons

July 19, 2022July 19, 2022 GameSynth, Procedural Audio, Tutorial

In a previous blog, we learned how to design realistic sound effects for medieval weapons, from swords to flails, and from bows to catapults.

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20220623_GameSynth_Cartoon2_en

Creating Cartoon Sound Effects 2/2

July 5, 2022 GameSynth, Procedural Audio, Tutorial

In the second part of this tutorial, we will learn to design more cartoonish sound effects using procedural audio, including a laughing rabbit. Yes,

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20220623_GameSynth_Cartoon1_en

Creating Cartoon Sound Effects 1/2

June 28, 2022July 5, 2022 GameSynth, Procedural Audio, Tutorial

Procedural audio is a particularly effective technique when designing sounds for animations. In this post, we will see how GameSynth’ specialized modules and the

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20220519_AbletonLive_EN

Create Drum Kits for Ableton Live

June 9, 2022June 9, 2022 GameSynth, Procedural Audio, Tutorial

Creating unique and innovative drum kits with GameSynth is quick and easy. The 130+ modules of its patching environment cover everything from the physical

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20220519_GameSynth_Cooking2

Procedural Foley Sound Design 2/2

May 31, 2022June 8, 2022 GameSynth, Procedural Audio, Tutorial

This is the second part of our blog on the design of realistic Foley sound effects using procedural audio. We are back in the

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20220519_GameSynth_Cooking1

Procedural Foley Sound Design 1/2

May 24, 2022May 31, 2022 GameSynth, Procedural Audio, Tutorial

Procedural audio can be a great alternative to Foley recording: faster (no need to go on location), cheaper (no recording hardware and props needed,

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1EN

From the Engines Plug-in to FMOD

May 19, 2022May 19, 2022 Engines Plugin, GameSynth, Procedural Audio, Tutorial

In this post, we will learn how to combine GameSynth and its Engines plug-in with FMOD Studio to easily implement interactive engine sounds. In

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