One of the great strengths of following a procedural approach to sound design is the potential for creating interrelated control. Any individual signal can
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One of the great strengths of following a procedural approach to sound design is the potential for creating interrelated control. Any individual signal can
Read MoreIn this post, we will see how to control DSP Motion from an Elgato Stream Deck. As implied by its name, the Stream Deck
Read MoreIn this Patch Anatomy, we are going to look at creating a dynamically performable impact SFX generator. By using the velocity of a Meta
Read MoreIn this post, we use DSP Motion to design the sounds of an animated logo created in After Effects. First, let’s see the final
Read MoreWe just released version 1.1 of DSP Sci-Fi, our science-fiction sound effects generator! DSP Sci-Fi allows you to create all the sounds you need
Read MoreThe final part of our introduction to the new modules in GameSynth 2020.1 brings with it Impact, Fracture, and Flag. These modules make use
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