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Month: September 2020

2020029 Patch Anatomy 5

Patch Anatomy #5 – Charged Shot

September 30, 2020 GameSynth, Procedural Audio, Tutorial

One of the great strengths of following a procedural approach to sound design is the potential for creating interrelated control. Any individual signal can

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20200816_Stream Deck

DSP Motion and Stream Deck

September 24, 2020September 25, 2020 DSP Motion

In this post, we will see how to control DSP Motion from an Elgato Stream Deck. As implied by its name, the Stream Deck

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20200820_Dynamic_Impacts

Patch Anatomy #4 – Impacts!

September 21, 2020November 10, 2020 GameSynth, Procedural Audio, Tutorial

In this Patch Anatomy, we are going to look at creating a dynamically performable impact SFX generator. By using the velocity of a Meta

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20200820-DSPMotion_Logo_Animation_SoundMaking2

Using DSP Motion and After Effects

September 18, 2020September 18, 2020 DSP Motion, Procedural Audio, Tutorial

In this post, we use DSP Motion to design the sounds of an animated logo created in After Effects. First, let’s see the final

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20200902_dsp_sci-fi ver release

DSP Sci-Fi 1.1 Released!

September 14, 2020September 14, 2020 DSP Sci-Fi, News, Procedural Audio

We just released version 1.1 of DSP Sci-Fi, our science-fiction sound effects generator! DSP Sci-Fi allows you to create all the sounds you need

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20200902_physical modules

Introducing New Physical Modules

September 2, 2020 GameSynth, Procedural Audio, Tutorial

The final part of our introduction to the new modules in GameSynth 2020.1 brings with it Impact, Fracture, and Flag. These modules make use

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