One of the great strengths of following a procedural approach to sound design is the potential for creating interrelated control. Any individual signal can
Read MoreMonth: September 2020
DSP Motion and Stream Deck
In this post, we will see how to control DSP Motion from an Elgato Stream Deck. As implied by its name, the Stream Deck
Read MorePatch Anatomy #4 – Impacts!
In this Patch Anatomy, we are going to look at creating a dynamically performable impact SFX generator. By using the velocity of a Meta
Read MoreUsing DSP Motion and After Effects
In this post, we use DSP Motion to design the sounds of an animated logo created in After Effects. First, let’s see the final
Read MoreDSP Sci-Fi 1.1 Released!
We just released version 1.1 of DSP Sci-Fi, our science-fiction sound effects generator! DSP Sci-Fi allows you to create all the sounds you need
Read MoreIntroducing New Physical Modules
The final part of our introduction to the new modules in GameSynth 2020.1 brings with it Impact, Fracture, and Flag. These modules make use
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