The GameSynth’s patching environment – also known as the Modular model – offers more than 120 modules, allowing for the generation of a large
Read MoreCategory: Tutorial
GameSynth Full Action Sequence 2
In the first part of this series, we learned how to design the sound effects for an assault robot, a soldier taking cover, and
Read MoreDesigning Sounds for a Sci-Fi Movie 1
DSP Sci-Fi can generate all the sounds you need (spaceships, blasters, aliens, robots, UI…) for your science-fiction project. In this 2-part post, we will
Read MoreAnime Sound Design
Cel animation is the traditional, hand-drawn animation technique that involves drawing and painting objects on celluloid (cel) and that is used to create cartoons and Japanese anime.
Read MoreHeroic-Fantasy Sound Design 1
DSP Fantasy is the perfect tool to add sound effects to your heroic-fantasy game, your medieval adventure, and more. From creatures to dungeons and
Read MoreGameSynth Full Action Sequence 1
As a procedural sound design tool, GameSynth makes it possible to generate any real or imaginary sounds by synthesizing them, without using any samples
Read MoreBattle Scene with DSP Action
DSP Action makes it easy to create amazing sound effects for high-octane games, animations, and movies, simply by drawing them. It is perfect for
Read MoreDrawing Sounds in DSP Action
DSP Action allows you to literally draw sounds with your mouse or graphic tablet. In addition to the movements and speed of the mouse
Read MoreTropical Forest
In this post, we will synthesize a complete tropical forest ambience. It is a good example of sound design using different levels of detail
Read MoreVintage Mainframe
In this post we design the sound of a vintage mainframe computer in GameSynth’s patching environment. Think about a huge machine, hidden in an
Read More