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Category: GameSynth

20230330_GameSynth_Sonic_Shapes

Sonic Shapes

June 20, 2023June 27, 2023 GameSynth, Procedural Audio

From realistic foley sounds to over-the-top sci-fi weapons, GameSynth can be used to create a wide range of sounds. In this post, we examine

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20230330_GameSynth2022.4

GameSynth 2023.1 Released

June 6, 2023June 27, 2023 GameSynth, News, Procedural Audio

We are thrilled to announce the release of GameSynth 2023.1. It is another free update full of new features and improvements, many of them

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20230425 GameSynth Cinematic

Cinematic Sound Design

April 25, 2023 GameSynth, Procedural Audio, Tutorial

Sound is a crucial component of any cinematic experience. It has the power to evoke emotions and add impact to the story. In this

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20230412 Realistic sounds with Particles

Realistic sounds with Particles

April 13, 2023April 25, 2023 GameSynth, Procedural Audio, Tutorial

The Particles model, which combines the drawing capabilities of GameSynth with an advanced granular synthesis engine, can not only be used to create innovative

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20230322 GameSynth powered by AI EN

GameSynth: Powered by AI

March 22, 2023March 22, 2023 GameSynth, Procedural Audio, R&D

Several features of GameSynth are powered by state-of-the-art AI algorithms. This is especially true in the Repository and in the Modular model. In this

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20230303_Happy303Day_EN

Happy TB-303 Day!

March 3, 2023March 22, 2023 GameSynth, Procedural Audio, Tutorial

At Tsugi, we love synthesizers, and since today is 03/03, we decided to pay homage to the famous Roland TB-303 bass line that became

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20221011_Metaverse

Immersive audio for the Metaverse

February 24, 2023February 24, 2023 GameSynth, Procedural Audio

Traditional sample-based solutions are ill-suited to create highly interactive audio content for the Metaverse and Mixed Realities in general. In this post, we go

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top banner EN

Attack of the Robots!

February 16, 2023February 24, 2023 DSP Action, DSP Motion, DSP Sci-Fi, GameSynth, Procedural Audio

Robots are ubiquitous in games, animations, and movies. And from thunderous mechas to whirring droids, from shimmering sentient AIs to clanking piles of rusty

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magic2

Designing Magic Spells 2/2

December 12, 2022December 13, 2022 GameSynth, Procedural Audio, Tutorial

In the first part of this tutorial, we designed elemental magic patches with GameSynth, progressively adding variation, control, and logic. Now that all the

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magic1

Designing Magic Spells 1/2

December 6, 2022December 12, 2022 GameSynth, Procedural Audio, Tutorial

With many unique modules – ranging from ultra-realistic to purely synthetic – the modular synthesizer of GameSynth is the perfect toolbox to create original

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