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Category: Procedural Audio

Creating Cartoon Sound Effects 2/2

July 5, 2022 Procedural Audio, Tutorial, GameSynth

In the second part of this tutorial, we will learn to design more cartoonish sound effects using procedural audio, including a laughing rabbit. Yes,

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Creating Cartoon Sound Effects 1/2

June 28, 2022July 5, 2022 Procedural Audio, Tutorial, GameSynth

Procedural audio is a particularly effective technique when designing sounds for animations. In this post, we will see how GameSynth’ specialized modules and the

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Create Drum Kits for Ableton Live

June 9, 2022June 9, 2022 Procedural Audio, Tutorial, GameSynth

Creating unique and innovative drum kits with GameSynth is quick and easy. The 130+ modules of its patching environment cover everything from the physical

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Procedural Foley Sound Design 2/2

May 31, 2022June 8, 2022 Procedural Audio, Tutorial, GameSynth

This is the second part of our blog on the design of realistic Foley sound effects using procedural audio. We are back in the

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Procedural Foley Sound Design 1/2

May 24, 2022May 31, 2022 Procedural Audio, Tutorial, GameSynth

Procedural audio can be a great alternative to Foley recording: faster (no need to go on location), cheaper (no recording hardware and props needed,

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From the Engines Plug-in to FMOD

May 19, 2022May 19, 2022 Procedural Audio, Tutorial, GameSynth, Engines Plugin

In this post, we will learn how to combine GameSynth and its Engines plug-in with FMOD Studio to easily implement interactive engine sounds. In

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Creative Use of the Engines Plug-in

May 13, 2022 Procedural Audio, Tutorial, GameSynth, Engines Plugin

GameSynth’s Engines plug-in allows for the physically accurate modeling of engines, from racing cars to trucks, and from sedans to sports bikes. It offers

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Live2D and GameSynth

April 26, 2022April 27, 2022 Procedural Audio, Tutorial, GameSynth

Live2D Cubism is a popular animation software among virtual YouTubers and game developers. It allows for the creation of dynamic expressions and anime-style animations,

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Patch Anatomy: Steam Train

April 21, 2022April 21, 2022 Procedural Audio, Tutorial, GameSynth

In this new installment of our ‘Patch Anatomy’ series – in which we dissect advanced GameSynth patches – we examine the synthesis of a

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GameSynth – Wwise Integration

April 19, 2022April 19, 2022 Procedural Audio, Tutorial, GameSynth

GameSynth’s unique ability to interface with numerous tools, from animation packages to DAW, game engines and audio middleware makes it a great solution to

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