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Category: Procedural Audio

Immersive audio for the Metaverse

February 24, 2023February 24, 2023 Procedural Audio, GameSynth

Traditional sample-based solutions are ill-suited to create highly interactive audio content for the Metaverse and Mixed Realities in general. In this post, we go

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New Discord Server!

February 22, 2023February 24, 2023 News, Procedural Audio

We are thrilled to announce that Tsugi’s Discord server is now up! Our aim is to build a community in which sound designers, game

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Attack of the Robots!

February 16, 2023February 24, 2023 Procedural Audio, GameSynth, DSP Action, DSP Motion, DSP Sci-Fi

Robots are ubiquitous in games, animations, and movies. And from thunderous mechas to whirring droids, from shimmering sentient AIs to clanking piles of rusty

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Designing Magic Spells 2/2

December 12, 2022December 13, 2022 Procedural Audio, Tutorial, GameSynth

In the first part of this tutorial, we designed elemental magic patches with GameSynth, progressively adding variation, control, and logic. Now that all the

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Designing Magic Spells 1/2

December 6, 2022December 12, 2022 Procedural Audio, Tutorial, GameSynth

With many unique modules – ranging from ultra-realistic to purely synthetic – the modular synthesizer of GameSynth is the perfect toolbox to create original

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Noisevember 2022

December 5, 2022December 5, 2022 News, Procedural Audio, GameSynth

Last month, we had a lot of fun in participating to Noisevember. Like Nodevember for patcher extraordinaires or Genuary for generative artists, the challenge

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Tank Battle Sound Design

October 20, 2022October 20, 2022 Procedural Audio, Tutorial, GameSynth, Engines Plugin

The latest version of the GameSynth Engines plug-in comes with a new Tank model. In this post, we will combine it with patches created

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New Engines plug-in version!

October 18, 2022 Procedural Audio, GameSynth, Engines Plugin

A new version of the GameSynth Engines plug-in has just been released, and as always, it is a free update! The two main features

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Playing with Sonic Particles

August 30, 2022August 30, 2022 Procedural Audio, Tutorial, GameSynth

The Particles model is certainly one of the most immediate and enjoyable models available in GameSynth: Simply drop a few samples and draw with

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Over-the-top Sci-Fi Weapons

July 19, 2022July 19, 2022 Procedural Audio, Tutorial, GameSynth

In a previous blog, we learned how to design realistic sound effects for medieval weapons, from swords to flails, and from bows to catapults.

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