Sound is a crucial component of any cinematic experience. It has the power to evoke emotions and add impact to the story. In this
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Sound is a crucial component of any cinematic experience. It has the power to evoke emotions and add impact to the story. In this
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The Particles model, which combines the drawing capabilities of GameSynth with an advanced granular synthesis engine, can not only be used to create innovative
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At Tsugi, we love synthesizers, and since today is 03/03, we decided to pay homage to the famous Roland TB-303 bass line that became
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In this post, we combine the high-impact sounds of DSP Action with the evolving textures of DSP Motion to design sounds for a walking
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DSP Motion is the perfect tool to create sounds for a game animation, simply by drawing in synchronization with the movement on screen. In
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In the first part of this tutorial, we designed elemental magic patches with GameSynth, progressively adding variation, control, and logic. Now that all the
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After destroying cars and buildings in our previous DSP Action tutorials, let’s create the more joyful sound of a roller coaster this time. This
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With many unique modules – ranging from ultra-realistic to purely synthetic – the modular synthesizer of GameSynth is the perfect toolbox to create original
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In a previous post, we learned how to generate destruction sounds for a collapsing building, simply by drawing them in DSP Action. This time,
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The latest version of the GameSynth Engines plug-in comes with a new Tank model. In this post, we will combine it with patches created
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