We had a lot of fun participating for the second time in Noisevember! The idea is to design a sound effect every day during the month of November, based on a list of prompts. Like last year, we followed the daily prompts provided by the Air Wiggles community.
You can see all the results in the video below.
You can also check out longer versions of the sounds (and sometimes the reasoning behind them) on our X account @tsugistudio. These sounds were mostly created by our sound designer Axel Speller, with a few ones from Nicolas Fournel.
We mostly used GameSynth, with the exception of a few patches made in DSP Motion, DSP Action, and DSP Anime. The GameSynth patches primarily use the Modular and Particles models, for fully synthesized audio and sample-based granular sounds, respectively. It was a great opportunity to try out some of the GameSynth unique sound generators and features (like the import of SVG trajectories for sound particles!).
All the GameSynth patches can be downloaded in the archive below.
We can’t wait for Noisevember 2024!