GameSynth | The ultimate sound design tool for games and movies

Overview

2023.1 Update

New in
version
2023.1

Draw sounds synchronized with video playback

Control GameSynth from Unity, Reaper, Pure Data, Blender etc… via the new GameSynth API

Export generated sounds automatically to Soundly

Organize your patches with UCS 8.2. And many other improvements!

INTERFACE WITH:

They are using it:

  • crient
  • client
  • client
  • client
  • client
  • client
gamesynth-picture

The Procedural Sound Design Tool

GameSynth is a revolutionary sound design tool that uses the latest advances in procedural audio to help you create amazing sound effects. It offers many unique features aimed at game, animation, and movie production.

Select one of the many specialized synthesizers or create your own with the patching environment to design any sound you can imagine. Control your sound from an animation or by drawing on the Sketch Pad. Export as many variations as you need either as wave files or as assets for other creative tools.

Example: Action Sequence

Example: Natural Environments

Example: Daily Life

Example: Cartoon

Integration with creative tools

Highlights version 2022.1

Highlights version 2021.1

Highlights version 2020.1

PROCEDURAL AUDIO MODELS

GameSynth comes with specialized synthesizers full of unique features, such as Impact, Whoosh, Particles, Footsteps, Weather etc.. GameSynth is modular and extensible. New synthesizers are constantly added, and they come entirely free with each GameSynth update! GameSynth is also a platform: companies and researchers are adding their own procedural audio models to the GameSynth environment, like Sound Design Lab with their Engines model.

Whoosh

WHOOSH

Create aerial sounds, from wind to sword whooshes and powerful passbys.
You can also use it for cloth Foley, ocean waves and more!

IMPACT and CONTACT

Impact / Contact

Generate a large range of physics-oriented sounds,
involving impacts and contacts on many materials,
from realistic to cartoonish!

MODULAR

MODULAR

Connect 130+ types of modules to build your own
procedural audio models for any type of sound
(sci-fi, environment, weapons etc.)!

RETRO

RETRO

Recreate old-style game sounds with
oscillators, LFOs, filters, envelopes, arpeggiator, effects
and a powerful modulation matrix!

PARTICLE

PARTICLES

Use granular synthesis to design intricate sonic textures.
Control massive amounts of sound particles in real-time
for truly innovative sounds!

RETRO

VOICEFX

Assemble effect chains using more than 20 racks
to create your own vocal effects
(robots, creatures, etc.)!

ENGINES

FOOTSTEPS

Generate Footsteps sounds based on various movements
(walk, run, jump etc.), types of shoes (sneakers, high heels, boots etc.)
and surfaces (concrete, wood, grass, mud etc.).

WEATHER

WEATHER

Simulate weather sounds: rain and hail on many surfaces
(wood, grass, umbrella, water etc.), wind and tornadoes,
rolling thunder and thunderclaps,
and even rustling leaves.

ENGINES

ENGINES

Make your engine roar
with this physically-accurate and fully-controllable model.
Many types of vehicles available (F1, motorbike, sports car etc.)! *sold separately

COMING SOON

COMING SOON

We are currently developing many other cutting-edge
procedural audio models for your games and movies!

Modular patching environment


Create your own procedural audio models by connecting 130+ types of modules (audio and control generators, processors, logic and output modules). GameSynth is easier and faster to use than usual patching system thanks to features and modules specifically aimed at game audio. It is adapted to the fast-paced game production cycle.

gamesynth-picture

The visual patching system comes with many examples of patches, and with a separate manual including helpful tricks to become an expert at patching for game audio!

A few examples of sound generators included in the 130+ modules:

  • For environmental sounds: Bubble, Goo, Hail, Leaves, Rain, Rocks, Thunder, Wind…
  • For creature vocalizations: Animal, Creature, Footsteps, Gait, Glottis…
  • For physics-based interactions: Flag, Fracture, Friction, Modes, Impact, Resonator…
  • For machines: Clang, Electricity, Gear, Machine, Motor, Steam…
  • For weapons: Bullet Casing, Gun Foley, Gunshots…
  • For sample processing: Granular Player, Sample Player, Wavetable…
  • For classic synthesis: Beam, Blip, Chaos, Chirp, LFO, MegaSaw, Oscillator, Sine Bank…

Of course, modules for all typical filters, audio processors and effects are also available.

Main Features

Patch Repository 

The largest collection of procedural audio models at your fingertips, with ultra-fast searching, sorting, and filtering options, tag clouds, instant preview etc. Perfect to learn and to get inspired!

Explore the perceptual feature map, where similar-sounding patches are displayed close to each other, to discover new patching techniques.

Drop a sample and let GameSynth’s advanced AI find related sound models to start patching faster!

Sketch Pad

Present in all models, the sketch pad allows you to control sound parameters by drawing with the mouse or a stylus. Speed, pressure and trajectories are all taken into account.

Sample Manipulation

Give a new life to your sound libraries by drawing with your samples in Particles or processing them in VoiceFX. Use them in the sample and granular players of the patching environment.

Sample Analysis

Advanced audio analysis algorithms can be used to create realistic impact materials, whoosh envelopes, creature pitch curves and more.

Automatic Variations

Assign random ranges to the parameters. New sounds will automatically be generated each time you hit play, and you can render hundreds of them as wave files in one click!

Meta Parameters

Meta-parameters allow for the control of several parameters at once in real-time. Define a “rolling speed” meta-parameter to control the pitch and amplitude of a contact sound!

Video Playback

Draw sounds synchronized with video playback: the most intuitive workflow when designing sounds to picture!

Animation File Import

  • Maya
  • 3ds Max
  • MotionBuilder
  • Houdini
  • Spine
  • SpriteStudio
  • BVH files
  • Game Maker
  • Live2D
  • Unity
  • And More...

GameSynth can import animation curves and motion capture data from major 2D/3D graphics packages.

It is possible to modify the movement or the duration of an animation and generate a new sound automatically, without having to edit existing sounds or to record new ones.

Automation

Design curves that will automatically control the evolution of one or several parameters over time.

Export to Middleware

Generate sound variations automatically, adding them to your project (Wwise, FMOD Studio, ADX2, Audacity, Unity, Game Maker, Cocos2d), creating all the containers, events and even writing scripts!

Help Center

All the resources - manuals, tutorial videos, blog posts - available directly from within the tool! Get notified and never miss one!

UCS Support

Support for UCS (Universal Category System) across the tool. Assign categories and subcategories to the patches, use the UCS file naming convention, search patches per category.

GameSynth Tool API

Control GameSynth remotely from game middleware, audio tools, animation packages and more. Scripts provided for Unity, Reaper, Pure Data etc…

Command Line Version

Integrate GameSynth into your pipeline by using the command line version. Render existing patches and generate new ones automatically.

SOUND DESIGN BLOG

  • Trains Sound Effects
  • Creating Sound Materials
  • Cinematic Sound Design
  • Realistic sounds with Particles
  • GameSynth: Powered by AI
  • Happy TB-303 Day!
  • Natural Environments
  • Designing Drones
  • Full Action Sequence
  • Tropical Forest
  • Creative use of Doppler
  • Vintage Mainframe
  • Ethereal Beasts
VIEW ALL
EUR
GBP
USD
*Tax included

Purchase the GameSynth sound design tool and start creating amazing sounds for your games, animations and movies in just a few clicks. You can even export them directly to Wwise, FMOD, ADX2, Unity, and Cocos2d!

EUR
GBP
USD
*Tax included

Creating engine sounds is as simple as choosing your type of vehicle (formula 1, sports car, bike, truck etc.), the type of motor, and recording your actions while driving with the interface, or drawing on the SketchPad!
*GameSynth required.

Copyright © Tsugi GK. All rights reserved.