The Procedural Audio Middleware™
GameSynth is the ultimate sound design tool for games and movies. It uses the latest advances in procedural audio to generate high-quality, fully interactive sounds. Specialized procedural models are provided for Whoosh, Impact/Contact, and Retro sounds with Motors, Voice FX and more on the way.
In addition, a visual patching system allows you to build your own procedural audio models. Create any type of sound effect (environmental, sci-fi, monsters, weapons etc.) quickly and easily, generate sound variations automatically and save them as wave files or export them to Wwise, FMOD Studio, ADX2 or Unity!
The GameSynth Engine, licensed separately, uses the binary patches exported by the tool to create sound variations at run-time, change the audio dynamically based on the game context and save tons of memory! It can be used alone or in conjunction with your game audio middleware, on PC or game consoles.
GameSynth is modular and extensible. It comes with the following models: Impact / Contact, Whoosh, Retro and Modular. The Modular model allows you to create your own procedural audio models by using a visual patching system, similar to Pure Data but much easier and faster to use and including features aimed at game audio development.
To keep with the demands of modern game development, GameSynth models are easy and fast to use, have innovative interfaces, and leverage the power of audio analysis to create realistic sounds if needed.
In addition to the default models, you will also be able to purchase optional models if your game needs them. For example, we will provide a vehicle engine model as an option. If you need a specific procedural audio model for your project, we can also develop it especially for you.