Weapons construction kit ・new Gunshot, Gun Foley and Bullet Casing modules ・adjust the caliber, the amount of explosive, the loading sequence... ・synthesize all the parts: clip, hammer, pump, bolt… ・generate ultra-realistic or futuristic weapon sound effects!
Industrial components and physics-based modules ・new Clang, Gear, Machine and Steam modules ・design mega robots, heavy machinery, and steampunk ambiences. ・new Impact and Fracture modules for hits, squeaks, cracks… ・new Flag for module, also great for cloth Foley, drapes etc.
Monster sounds and oscillators ・new Animal module to create many vocalization sources ・new Gait module to create animal step patterns ・new Beam and Mega Saw oscillators for ultra-rich synth sounds ・lots of modulation inputs to go crazy!
More effects. More filters. More control ・new effects : Doppler, Spectral Delay, Transients, Limiter, Noise Gate ・new filter types: Allpass, Comb, EQ, LMS ・more triggering options: Pattern generator, Retrigger ・BPM analysis with the Tempo module to control your patch
And more! ・Mathematical modules (Arithmetic, Constant, Derivatives, Lerp, Mapper) ・Real-time visualization of signals in wires ・Integrated module documentation
Procedural Audio Models
GameSynth is modular and extensible. It comes with specialized models full of unique features, such as Impact / Contact, Whoosh, Retro and Modular.
We are continuously adding new models like the recent Particles and VoiceFX models, both entirely free!
GameSynth is also a platform: companies and researchers are adding their own procedural audio models to the GameSynth environment, like Sound Design Lab did with their Engine model.
Visual Patching Environment
Create your own procedural audio models by connecting 110 types of modules (audio and control generators, processors, logic and output modules). GameSynth is easier and faster to use than usual patching system thanks to features and modules specifically aimed at game audio. It is adapted to the fast-paced game production cycle.
The visual patching system comes with many examples of patches, and with a separate manual including helpful tricks to become an expert at patching for game audio!
Examples of modules included: Bubble, Chirp, Creature, Electricity, Granular Player, Motor, Oscillator, Sample Player, Envelope, LFO, Curve, Chorus, Cross Synthesis, Filter, Graphical EQ, Pitch Shifter, Ring Modulator, Sequencer, Vocoder and many others!
GameSynth has been developed by veterans of the game audio industry and offers all the features you need to implement great interactive and immersive audio experiences.
Export to Middleware
Command Line Version
Animation File Import
- 3ds Max
- BVH files
- And More...
GameSynth can import animation curves and motion capture data from major 2D/3D graphics packages.
It is possible to modify the movement or the duration of an animation and generate a new sound automatically, without having to edit existing sounds or to record new ones.