New Weather model ・Rain and hail on different surfaces (concrete, wood, grass, metal, glass, umbrella, water…) ・Wind from gentle breezes to tornadoes ・Rumbling thunder and powerful thunderclaps ・Rustling leaves and bushes based on the speed of the wind
Modular Patching ・12 new modules, including Fire (ideal for campfires, explosions, torches, fireballs etc.) ・Script module to develop your own sound generators in C# ・Auto-connect feature for blazing-fast patching ・Write memos on patches
Animation Import ・Create sound effects that match your animations perfectly ・Import animation curves and motion capture data ・Modify curves or their duration, no need to edit the sound! ・Support Houdini, Maya, 3DS Max, Motion Builder, Sprite Studio, Spine etc.
Online Repository Integration ・Browse the largest collection of procedural audio patches for game sound effects ・Listen to the sounds, click on the patches to open them in GameSynth ・Lots of new patches to be added regularly ・Ideal to get some inspiration!
The Procedural Audio Middleware™
GameSynth is a revolutionary sound design tool that uses the latest advances in procedural audio to help you create amazing sound effects. It offers many unique features aimed at game and movie production, like the automatic generation of sound variations.
When coupled with the GameSynth run-time engine(sold separately), it can be integrated to your game as a powerful audio middleware; the perfect solution to fight repetition and increase audio interactivity while saving memory.
Procedural Audio Models
GameSynth is modular and extensible. It comes with specialized models full of unique features, such as Impact / Contact, Whoosh, Retro and Modular.
We are continuously adding new models like the recent Particles and VoiceFX models, both entirely free!
GameSynth is also a platform: companies and researchers are adding their own procedural audio models to the GameSynth environment, like Sound Design Lab did with their Engine model.
Create aerial sounds, from wind to sword whooshes and powerful passbys.
You can also use it for cloth Foley, ocean waves and more!
Generate a large range of physics-oriented sounds,
involving impacts and contacts on many materials,
from realistic to cartoonish!
Connect 70+ types of modules to build your own
procedural audio models for any type of sound
(sci-fi, environment, weapons etc.)!
Recreate old-style game sounds with
oscillators, LFOs, filters, envelopes, arpeggiator, effects
and a powerful modulation matrix!
Use granular synthesis to design intricate sonic textures.
Control massive amounts of sound particles in real-time
for truly innovative sounds!
Assemble effect chains using more than 20 racks
to create your own vocal effects
(robots, creatures, etc.)!
Generate Footsteps sounds based on various movements
(walk, run, jump etc.), types of shoes (sneakers, high heels, boots etc.)
and surfaces (concrete, wood, grass, mud etc.).
Simulate weather sounds: rain and hail on many surfaces
(wood, grass, umbrella, water etc.), wind and tornadoes,
rolling thunder and thunderclaps,
and even rustling leaves.
Make your engine roar
with this physically-accurate and fully-controllable model.
Many types of vehicles available (F1, motorbike, sports car etc.)!
Visual Patching Environment
Create your own procedural audio models by connecting 50+ types of modules (audio and control generators, processors, logic and output modules). GameSynth is easier and faster to use than usual patching system thanks to features and modules specifically aimed at game audio. It is adapted to the fast-paced game production cycle.
The visual patching system comes with many examples of patches, and with a separate manual including helpful tricks to become an expert at patching for game audio!
Examples of modules included: Bubble, Chirp, Creature, Electricity, Granular Player, Motor, Oscillator, Sample Player, Envelope, LFO, Curve, Chorus, Cross Synthesis, Filter, Graphical EQ, Pitch Shifter, Ring Modulator, Sequencer, Vocoder and many others!
GameSynth has been developed by veterans of the game audio industry and offers all the features you need to implement great interactive and immersive audio experiences.
Export to Middleware
Command Line Version
Animation File Import
- 3ds Max
- BVH files
- And More...
GameSynth can import animation curves and motion capture data from major 2D/3D graphics packages.
It is possible to modify the movement or the duration of an animation and generate a new sound automatically, without having to edit existing sounds or to record new ones.