INTRODUCING VERSION 2021.1
Patch Repository ・browse the largest collection of procedural patches ・preview and load patches instantly ・ultra-fast searching, sorting, and filtering functions ・tag clouds to get an overview of the repository ・ideal to learn and to get inspired!
Universal Category System Support ・assign UCS categories and subcategories to your patches ・search the repository based on UCS categories ・use the UCS naming convention to render your files ・perfect for sample library creators!
Sketch Pad Scripting ・create curves that are impossible to draw manually ・input pressure information without using a tablet ・many sample scripts are available ・works in all GameSynth models
Help Center ・access all resources directly from within the tool ・manuals, tutorial videos, and blog posts are featured ・be notified when a new resource becomes available ・the best way to learn procedural audio! ・available in English and Japanese
New Modules ・unleash the wildest sounds with Chaos ・perform additive synthesis with Sine Bank ・create physical sounds with Friction and Resonator ・sonify your data with CSV Data ・more control with Perlin Noise and Arpeggiator
UX improvements ・‘Smart Replace’ feature to quickly test your ideas ・new module toolbars to edit parameters faster ・copy curves between modules by drag and drop ・import / export groups of modules for reusability ・and many more!
Procedural Audio Models
GameSynth comes with specialized synthesizers full of unique features, such as Impact, Whoosh, Particles, Footsteps, Weather etc..
GameSynth is modular and extensible. New synthesizers are constantly added, and they come entirely free with each GameSynth update!
GameSynth is also a platform: companies and researchers are adding their own procedural audio models to the GameSynth environment, like Sound Design Lab with their Engines model.
Visual Patching Environment
Create your own procedural audio models by connecting 120 types of modules (audio and control generators, processors, logic and output modules). GameSynth is easier and faster to use than usual patching system thanks to features and modules specifically aimed at game audio. It is adapted to the fast-paced game production cycle.
The visual patching system comes with many examples of patches, and with a separate manual including helpful tricks to become an expert at patching for game audio!
A few examples of sound generators included in the 120 modules:
- For environmental sounds: Bubble, Goo, Hail, Leaves, Rain, Rocks, Thunder, Wind…
- For creature vocalizations: Animal, Creature, Footsteps, Gait, Glottis…
- For physics-based interactions: Flag, Fracture, Friction, Modes, Impact, Resonator…
- For machines: Clang, Electricity, Gear, Machine, Motor, Steam…
- For weapons: Bullet Casing, Gun Foley, Gunshots…
- For sample processing: Granular Player, Sample Player, Wavetable…
- For classic synthesis: Beam, Blip, Chaos, Chirp, LFO, MegaSaw, Oscillator, Sine Bank…
Of course, modules for all typical filters, audio processors and effects are also available.
The largest collection of procedural audio models at your fingertips, with ultra-fast searching, sorting, and filtering options, tag clouds, instant preview etc. Perfect to learn and to get inspired!
Export to Middleware
Command Line Version
Animation File Import
- 3ds Max
- BVH files
- And More...
GameSynth can import animation curves and motion capture data from major 2D/3D graphics packages.
It is possible to modify the movement or the duration of an animation and generate a new sound automatically, without having to edit existing sounds or to record new ones.