GameSynth | The ultimate sound design tool for games and movies

  • Weapons construction kit ・new Gunshot, Gun Foley and Bullet Casing modules ・adjust the caliber, the amount of explosive, the loading sequence... ・synthesize all the parts: clip, hammer, pump, bolt… ・generate ultra-realistic or futuristic weapon sound effects!

  • Industrial components and physics-based modules ・new Clang, Gear, Machine and Steam modules ・design mega robots, heavy machinery, and steampunk ambiences. ・new Impact and Fracture modules for hits, squeaks, cracks… ・new Flag for module, also great for cloth Foley, drapes etc.

  • Monster sounds and oscillators ・new Animal module to create many vocalization sources ・new Gait module to create animal step patterns ・new Beam and Mega Saw oscillators for ultra-rich synth sounds ・lots of modulation inputs to go crazy!

  • More effects. More filters. More control ・new effects : Doppler, Spectral Delay, Transients, Limiter, Noise Gate ・new filter types: Allpass, Comb, EQ, LMS ・more triggering options: Pattern generator, Retrigger ・BPM analysis with the Tempo module to control your patch

  • And more! ・Mathematical modules (Arithmetic, Constant, Derivatives, Lerp, Mapper) ・Real-time visualization of signals in wires ・Integrated module documentation


They are using it:

  • crient
  • client

The Procedural Audio Middleware™

GameSynth is a revolutionary sound design tool that uses the latest advances in procedural audio to help you create amazing sound effects. It offers many unique features aimed at game and movie production, like the automatic generation of sound variations.

When coupled with the GameSynth run-time engine(sold separately), it can be integrated to your game as a powerful audio middleware; the perfect solution to fight repetition and increase audio interactivity while saving memory.

GameSynth for sound designers

GameSynth Modular Model

Multi-Model Example: Dragon

Procedural Audio Models

GameSynth is modular and extensible. It comes with specialized models full of unique features, such as Impact / Contact, Whoosh, Retro and Modular.

We are continuously adding new models like the recent Particles and VoiceFX models, both entirely free!

GameSynth is also a platform: companies and researchers are adding their own procedural audio models to the GameSynth environment, like Sound Design Lab did with their Engine model.


Create aerial sounds, from wind to sword whooshes and powerful passbys.
You can also use it for cloth Foley, ocean waves and more!

Impact / Contact

Generate a large range of physics-oriented sounds,
involving impacts and contacts on many materials,
from realistic to cartoonish!


Connect 110 types of modules to build your own
procedural audio models for any type of sound
(sci-fi, environment, weapons etc.)!


Recreate old-style game sounds with
oscillators, LFOs, filters, envelopes, arpeggiator, effects
and a powerful modulation matrix!


Use granular synthesis to design intricate sonic textures.
Control massive amounts of sound particles in real-time
for truly innovative sounds!


Assemble effect chains using more than 20 racks
to create your own vocal effects
(robots, creatures, etc.)!


Generate Footsteps sounds based on various movements
(walk, run, jump etc.), types of shoes (sneakers, high heels, boots etc.)
and surfaces (concrete, wood, grass, mud etc.).


Simulate weather sounds: rain and hail on many surfaces
(wood, grass, umbrella, water etc.), wind and tornadoes,
rolling thunder and thunderclaps,
and even rustling leaves.


Make your engine roar
with this physically-accurate and fully-controllable model.
Many types of vehicles available (F1, motorbike, sports car etc.)! *sold separately


We are currently developing many other cutting-edge
procedural audio models for your games and movies!

Visual Patching Environment

Create your own procedural audio models by connecting 110 types of modules (audio and control generators, processors, logic and output modules). GameSynth is easier and faster to use than usual patching system thanks to features and modules specifically aimed at game audio. It is adapted to the fast-paced game production cycle.


The visual patching system comes with many examples of patches, and with a separate manual including helpful tricks to become an expert at patching for game audio!


Examples of modules included: Bubble, Chirp, Creature, Electricity, Granular Player, Motor, Oscillator, Sample Player, Envelope, LFO, Curve, Chorus, Cross Synthesis, Filter, Graphical EQ, Pitch Shifter, Ring Modulator, Sequencer, Vocoder and many others!

Main Features

GameSynth has been developed by veterans of the game audio industry and offers all the features you need to implement great interactive and immersive audio experiences.

Automatic Variations

Set random ranges to the parameters. New sounds will automatically be generated each time you hit play, and you can render hundreds of them as wave files in one click!

Realistic sounds

Advanced audio analysis algorithms can be used to create realistic impact materials, whoosh envelopes, creature pitch curves and more.

Meta Parameters

Meta-parameters allow for the control of several parameters at once in real-time. Define a “rolling speed” meta-parameter to control the pitch and amplitude of a contact sound!


Design a curve that will automatically control the evolution of one or several parameters over time.

Sketch Pad

Present in all models, the sketch pad allows you to control sound parameters by drawing with the mouse or a stylus. Speed, pressure and trajectories are all taken into account.

Synthesis Events

They can be triggered by GameSynth in order to synchronize the animation with the sound. Examples of events: “new LFO cycle”, “new envelope segment”, “End of Sound” etc.

Export to Middleware

Generate sound variations automatically, adding them to your project (Wwise, FMOD Studio, ADX2, Unity, Cocos2d), creating all the containers, events and even writing scripts!

Command Line Version

Integrate GameSynth into your pipeline by using the command line version to render existing patches and generate new ones automatically.

Many Presets

Discover the many presets available in GameSynth for all types of games, and browse the online patches repository for more inspiration.

Animation File Import

  • Maya
  • 3ds Max
  • MotionBuilder
  • Houdini
  • Spine
  • SpriteStudio
  • BVH files
  • And More...

GameSynth can import animation curves and motion capture data from major 2D/3D graphics packages.

It is possible to modify the movement or the duration of an animation and generate a new sound automatically, without having to edit existing sounds or to record new ones.


  • Design a Futuristic City Ambience
  • Audio Analysis in GameSynth
  • Procedural Audio LODs
  • The Roar of the Dragon



Free Online Patches for GameSynth


Purchase the GameSynth sound design tool and start creating amazing sounds for your games, animations and movies in just a few clicks. You can even export them directly to Wwise, FMOD, ADX2, Unity, and Cocos2d!


Creating engine sounds is as simple as choosing your type of vehicle (formula 1, sports car, bike, truck etc.), the type of motor, and recording your actions while driving with the interface, or drawing on the SketchPad!
*GameSynth required.

Copyright © Tsugi GK. All rights reserved.