VERSION 2022.1 NEW FEATURES
Bigger • 15 new modules in the patching environment • 8 new effect racks in Voice FX • 1000+ sound models in the repository • New audio exporters (GameMaker Studio, Audacity) • New animation curve importers (GameMaker Studio, Live2D) • Import of SVG files and new scripting functions in the Sketch Pad
Faster • New module selector to quickly add modules • Partial playback to instantly check audio signals • New wire context menu for faster patching • Snap wiring and automatic modules reconnection • Automatic .wav rendering for different meta-parameter values • Updated automatic export to audio middleware (Wwise, FMOD…)
Smarter • Perceptual map to find similar sound models • Audio analysis to find patches close to a wave file • Patch search based on used modules • Improved random patch creator • Variation detection in run-time exporter
Procedural Audio Models
GameSynth comes with specialized synthesizers full of unique features, such as Impact, Whoosh, Particles, Footsteps,
GameSynth is modular and extensible. New synthesizers are constantly added, and they come entirely free with each GameSynth update!
GameSynth is also a platform: companies and researchers are adding their own procedural audio models to the GameSynth environment, like Sound Design Lab with their Engines model.
Visual Patching Environment
Create your own procedural audio models by connecting 130+ types of modules (audio and control generators, processors, logic and output modules). GameSynth is easier and faster to use than usual patching system thanks to features and modules specifically aimed at game audio. It is adapted to the fast-paced game production cycle.
The visual patching system comes with many examples of patches, and with a separate manual including helpful tricks to become an expert at patching for game audio!
A few examples of sound generators included in the 130+ modules:
- For environmental sounds: Bubble, Goo, Hail, Leaves, Rain, Rocks, Thunder, Wind…
- For creature vocalizations: Animal, Creature, Footsteps, Gait, Glottis…
- For physics-based interactions: Flag, Fracture, Friction, Modes, Impact, Resonator…
- For machines: Clang, Electricity, Gear, Machine, Motor, Steam…
- For weapons: Bullet Casing, Gun Foley, Gunshots…
- For sample processing: Granular Player, Sample Player, Wavetable…
- For classic synthesis: Beam, Blip, Chaos, Chirp, LFO, MegaSaw, Oscillator, Sine Bank…
Of course, modules for all typical filters, audio processors and effects are also available.
The largest collection of procedural audio models at your fingertips, with ultra-fast searching, sorting, and filtering options, tag clouds, instant preview etc. Perfect to learn and to get inspired!
Export to Middleware
Command Line Version
Animation File Import
- 3ds Max
- BVH files
- GameMaker Studio
- And More...
GameSynth can import animation curves and motion capture data from major 2D/3D graphics packages.
It is possible to modify the movement or the duration of an animation and generate a new sound automatically, without having to edit existing sounds or to record new ones.