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Category: GameSynth

The GameSynth Tool API

June 27, 2023March 18, 2024 Procedural Audio, Tutorial, GameSynth

The API introduced in GameSynth 2023.1 allows other creative tools to control GameSynth via TCP.  The possibilities are endless: you can render a patch

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Sonic Shapes

June 20, 2023June 27, 2023 Procedural Audio, GameSynth

From realistic foley sounds to over-the-top sci-fi weapons, GameSynth can be used to create a wide range of sounds. In this post, we examine

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GameSynth 2023.1 Released

June 6, 2023June 27, 2023 News, Procedural Audio, GameSynth

We are thrilled to announce the release of GameSynth 2023.1. It is another free update full of new features and improvements, many of them

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Cinematic Sound Design

April 25, 2023 Procedural Audio, Tutorial, GameSynth

Sound is a crucial component of any cinematic experience. It has the power to evoke emotions and add impact to the story. In this

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Realistic sounds with Particles

April 13, 2023April 25, 2023 Procedural Audio, Tutorial, GameSynth

The Particles model, which combines the drawing capabilities of GameSynth with an advanced granular synthesis engine, can not only be used to create innovative

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GameSynth: Powered by AI

March 22, 2023March 22, 2023 Procedural Audio, GameSynth, R&D

Several features of GameSynth are powered by state-of-the-art AI algorithms. This is especially true in the Repository and in the Modular model. In this

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Happy TB-303 Day!

March 3, 2023March 22, 2023 Procedural Audio, Tutorial, GameSynth

At Tsugi, we love synthesizers, and since today is 03/03, we decided to pay homage to the famous Roland TB-303 bass line that became

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Immersive audio for the Metaverse

February 24, 2023February 24, 2023 Procedural Audio, GameSynth

Traditional sample-based solutions are ill-suited to create highly interactive audio content for the Metaverse and Mixed Realities in general. In this post, we go

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Attack of the Robots!

February 16, 2023February 24, 2023 Procedural Audio, GameSynth, DSP Action, DSP Motion, DSP Sci-Fi

Robots are ubiquitous in games, animations, and movies. And from thunderous mechas to whirring droids, from shimmering sentient AIs to clanking piles of rusty

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Designing Magic Spells 2/2

December 12, 2022December 13, 2022 Procedural Audio, Tutorial, GameSynth

In the first part of this tutorial, we designed elemental magic patches with GameSynth, progressively adding variation, control, and logic. Now that all the

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