We are thrilled to announce that Tsugi’s Discord server is now up! Our aim is to build a community in which sound designers, game
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We are thrilled to announce that Tsugi’s Discord server is now up! Our aim is to build a community in which sound designers, game
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Robots are ubiquitous in games, animations, and movies. And from thunderous mechas to whirring droids, from shimmering sentient AIs to clanking piles of rusty
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In the first part of this tutorial, we designed elemental magic patches with GameSynth, progressively adding variation, control, and logic. Now that all the
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With many unique modules – ranging from ultra-realistic to purely synthetic – the modular synthesizer of GameSynth is the perfect toolbox to create original
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Last month, we had a lot of fun in participating to Noisevember. Like Nodevember for patcher extraordinaires or Genuary for generative artists, the challenge
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The latest version of the GameSynth Engines plug-in comes with a new Tank model. In this post, we will combine it with patches created
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A new version of the GameSynth Engines plug-in has just been released, and as always, it is a free update! The two main features
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The Particles model is certainly one of the most immediate and enjoyable models available in GameSynth: Simply drop a few samples and draw with
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In a previous blog, we learned how to design realistic sound effects for medieval weapons, from swords to flails, and from bows to catapults.
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In the second part of this tutorial, we will learn to design more cartoonish sound effects using procedural audio, including a laughing rabbit. Yes,
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