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Category: Procedural Audio

Creating Sound Materials

September 5, 2023September 5, 2023 Procedural Audio, Tutorial, GameSynth

Sounds for materials such as metal, wood, stone, glass, etc… are used in every game project, be it for simple impacts, friction, and debris,

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Sound Design for Action Trailer

July 13, 2023August 21, 2023 Procedural Audio, Tutorial, GameSynth

A recent tutorial focused on the design of cinematic sounds with GameSynth. In this post, we continue our foray in the world of trailers

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Unity and the GameSynth Tool API

June 27, 2023June 27, 2023 Procedural Audio, Tutorial, GameSynth

The GameSynth Tool API offers an easy way to interface GameSynth with other creative tools. It comes with many scripts and add-ons, and more

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The GameSynth Tool API

June 27, 2023March 18, 2024 Procedural Audio, Tutorial, GameSynth

The API introduced in GameSynth 2023.1 allows other creative tools to control GameSynth via TCP.  The possibilities are endless: you can render a patch

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Sonic Shapes

June 20, 2023June 27, 2023 Procedural Audio, GameSynth

From realistic foley sounds to over-the-top sci-fi weapons, GameSynth can be used to create a wide range of sounds. In this post, we examine

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GameSynth 2023.1 Released

June 6, 2023June 27, 2023 News, Procedural Audio, GameSynth

We are thrilled to announce the release of GameSynth 2023.1. It is another free update full of new features and improvements, many of them

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Cinematic Sound Design

April 25, 2023 Procedural Audio, Tutorial, GameSynth

Sound is a crucial component of any cinematic experience. It has the power to evoke emotions and add impact to the story. In this

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Realistic sounds with Particles

April 13, 2023April 25, 2023 Procedural Audio, Tutorial, GameSynth

The Particles model, which combines the drawing capabilities of GameSynth with an advanced granular synthesis engine, can not only be used to create innovative

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GameSynth: Powered by AI

March 22, 2023March 22, 2023 Procedural Audio, GameSynth, R&D

Several features of GameSynth are powered by state-of-the-art AI algorithms. This is especially true in the Repository and in the Modular model. In this

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Happy TB-303 Day!

March 3, 2023March 22, 2023 Procedural Audio, Tutorial, GameSynth

At Tsugi, we love synthesizers, and since today is 03/03, we decided to pay homage to the famous Roland TB-303 bass line that became

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