We are thrilled to announce the release of GameSynth 2023.1. It is another free update full of new features and improvements, many of them originating from our discussions with the GameSynth user community, including on our new Discord server. Without further ado, let’s check what is new in this version!
Eagerly awaited, video playback is now available for all models. It can be synchronized with the beginning and the end of the audio playback, or with the drawing on the Sketch Pad. The control window includes seeking and looping options, and can even be made semi-transparent if your screen real estate is limited.
Video playback synchronized with your drawing simply is the best workflow when designing sounds to picture!
GameSynth can now be remotely controlled via TCP by using the new GameSynth API. Commands allow to load, save, and render patches, get patches from the repository, add or update automation curves, play back patches and adjust their meta-parameter values in real-time, and more!
Examples of implementations are provided for Unity (to query patches in the repository, render one or more variations, and add them as Audio Clips to your project), Reaper (to import sounds clips and export automation items), and Pure Data (to remotely play and control GameSynth patches).
We can’t wait to see what new workflows you will create with the GameSynth API!
Soundly is an increasingly popular sound database, and a new exporter is now available for it in the Export window. As for the other exporters, you will be able to choose the number of variations to export. The destination library and folder inside Soundly can also be selected.
Finally, metadata can be inserted, including the UCS data associated with the GameSynth patch, which will be recognized by Soundly.
UCS 8.2 support
Speaking of the UCS, the Universal Category System – which defines a list of sound effect categories and subcategories used in many professional audio software – has been updated to version 8.2 (likely the last one for a long while), and GameSynth now supports this latest specification.
We recommend that you assign a UCS category and subcategory to your patches as it is very easy to do, and constitutes a useful way to organize them. Indeed, this information can be automatically added to your file names when rendering sounds in GameSynth, and be read by other audio tools.
And a lot more!
Many more features and improvements have found their way in GameSynth 2023.1 and we invite you to check the release notes for more detailed information.
Among them: faster wiring of new modules, new options in the sample lists (e.g., in the Particles model and the Granular Player module) and when rendering files, and improvements to the Bank window.
As always, let us know what you think of this new version, and what you want to see in the next one. We are already hard at work on it!