GameMaker Studio is a popular 2D game engine among independent developers due to its accessibility. Support for YoYo Games’ engine has been added in
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Natural Environments 1
In recent tutorials, we have learned how to design the sounds for a full action sequence – complete with explosions and giant robots –
Read MorePeriodic Table of Modules
Many pedagogical resources are available to help you get the most of GameSynth, our feature-packed procedural sound design tool. At the time of this
Read MoreMedieval Weapons Sound Design 2
Take cover as we design the sounds of bows and catapults in the second part of this series dedicated to medieval weapons in GameSynth!
Read MoreMedieval Weapons Sound Design 1
In this 2-part series, we are going full-medieval with the procedural sound design of your favorite weapons from the Middle Ages! After generating the
Read MoreGlitch Sound Design in DSP Action
DSP Action is the ideal tool to create harsh synthetic sounds for your cyberpunk games, glitchy animations, and abstract videos. Not only can it
Read MoreDesigning Sounds for a Sci-Fi Movie 2
In the first part of this post, we used DSP Sci-Fi to generate all the sounds needed for a futuristic city ambience and a
Read MoreGameSynth Full Action Sequence 3
This is the final post of our series about the sound design of a full action sequence using procedural audio techniques in GameSynth. After
Read MoreHeroic-Fantasy Sound Design 2
After using DSP Fantasy to design a dungeon ambience and cast magic spells in the first part of this post, it’s time to get
Read MoreDesigning Drones in GameSynth
The GameSynth’s patching environment – also known as the Modular model – offers more than 120 modules, allowing for the generation of a large
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