In the first part of this tutorial, we designed elemental magic patches with GameSynth, progressively adding variation, control, and logic. Now that all the
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Roller Coaster in DSP Action
After destroying cars and buildings in our previous DSP Action tutorials, let’s create the more joyful sound of a roller coaster this time. This
Read MoreDesigning Magic Spells 1/2
With many unique modules – ranging from ultra-realistic to purely synthetic – the modular synthesizer of GameSynth is the perfect toolbox to create original
Read MoreCar Crash Sound Design
In a previous post, we learned how to generate destruction sounds for a collapsing building, simply by drawing them in DSP Action. This time,
Read MoreTank Battle Sound Design
The latest version of the GameSynth Engines plug-in comes with a new Tank model. In this post, we will combine it with patches created
Read MoreBuilding Destruction in DSP Action
DSP Action makes the creation of dynamic, high-impact sounds easy and fun. It comes with many types of sound generators, including some dedicated to
Read MorePlaying with Sonic Particles
The Particles model is certainly one of the most immediate and enjoyable models available in GameSynth: Simply drop a few samples and draw with
Read More30 Tips for faster Modular patching
Packed with features, GameSynth can be a bit overwhelming at first, and this is certainly true of its patching environment. In this post, we
Read MoreOver-the-top Sci-Fi Weapons
In a previous blog, we learned how to design realistic sound effects for medieval weapons, from swords to flails, and from bows to catapults.
Read MoreCreating Cartoon Sound Effects 2/2
In the second part of this tutorial, we will learn to design more cartoonish sound effects using procedural audio, including a laughing rabbit. Yes,
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